Refactored.
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@ -90,7 +90,7 @@ shader_t * shaderCompile(char *vertexShaderSource, char* fragmentShaderSource) {
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return shader;
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}
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bool shaderDipose(shader_t *shader) {
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bool shaderDispose(shader_t *shader) {
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glDeleteProgram(shader->shaderProgram);
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glDeleteShader(shader->shaderVertex);
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glDeleteShader(shader->shaderFrag);
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