Refactored.
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@ -1,58 +1,31 @@
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/**
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* Copyright (c) 2021 Dominic Msters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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// Copyright (c) 2021 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include <stdio.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <malloc.h>
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#include <glad/glad.h>
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#include <cglm/call.h>
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#include "primitive.h"
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/**
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* Contains information about the current render state, can be used for querying
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* how the renderer is currently set up.
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*/
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typedef struct {
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/** Resolution (in pixels) */
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int32_t width, height;
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} render_t;
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#include <dawn/dawn.h>
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/**
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* Initialize the renderer.
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*
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* @param name String of the windows' name.
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* @return Rendering Context information.
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*/
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render_t * renderInit(char *name);
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void renderInit();
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/**
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* Render a single frame of the render loop. The renderer is not (currently)
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* responsible for render looping.
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*
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* @param render The renderer to loop for.
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*/
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void renderFrame(render_t *render);
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void renderFrameStart();
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/**
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* Cleanup a render context.
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*
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* @param render Renderer to cleanup.
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* @return True or False if Successful/Not.
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*/
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bool renderDispose(render_t *render);
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void renderDispose();
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/**
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* Set the internal display resolution.
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* Sets the internal display resolution.
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*
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* @param render Renderer to set resolution for.
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* @param width Width (in pixels) of the viewport.
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* @param height Height (in pixels) of the viewport.
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* @param width Width of the display (in pixels).
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* @param height Height of the display (in pixels).
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*/
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void renderSetResolution(render_t *render, uint32_t width, uint32_t height);
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void renderSetResolution(int32_t width, int32_t height);
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