Did a lot of work on the engine
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@ -13,7 +13,10 @@ bool gameInit() {
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// Init the game
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GAME_STATE.name = GAME_NAME;
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// Init the renderer.
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logInit();
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logText("Starting Game");
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// Init
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gameTimeInit();
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renderInit();
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inputInit();
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@ -12,11 +12,7 @@
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#include "../file/asset.h"
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#include "../input/input.h"
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#include "../card/poker/holdemgame.h"
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#include "../display/primitive.h"
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#include "../display/primitives/cube.h"
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#include "../display/texture.h"
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#include "../util/math.h"
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#include "../debug/log.h"
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/**
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* Initialize the game context.
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@ -7,7 +7,6 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "../util/math.h"
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/**
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* Initializes the gametime global time tracking.
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