Made entire pipeline class based.
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39
ts/display/Shader.ts
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39
ts/display/Shader.ts
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import { Camera } from "./Camera";
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export class Shader {
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public _shader:CShader;
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constructor() {
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this._shader = shaderCreate();
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}
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public use() {
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shaderUse(this._shader);
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}
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public setCamera(camera:Camera) {
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shaderUseCamera(this._shader, camera._camera);
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}
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public setPosition(
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x:number, y:number, z:number, pitch:number, yaw:number, roll:number
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) {
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shaderUsePosition(this._shader, x,y,z, pitch,yaw,roll);
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}
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public setPositionAndScale(
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x:number, y:number, z:number,
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pitch:number, yaw:number, roll:number,
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sx:number, sy:number, sz:number
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) {
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shaderUsePositionAndScale(this._shader, x,y,z, pitch,yaw,roll, sx,sy,sz);
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}
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public setTexture(texture:CTexture) {
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shaderUseTexture(this._shader, texture);
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}
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public dispose() {
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shaderDispose(this._shader);
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}
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}
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