Even more refactoring
This commit is contained in:
@ -7,9 +7,7 @@
|
||||
|
||||
#include "sandboxscene.h"
|
||||
|
||||
scripter_t scripter;
|
||||
|
||||
bool sandboxSceneInit(sandboxscene_t *game, engine_t *engine) {
|
||||
bool sandboxSceneInit(sandboxscene_t *game) {
|
||||
assetFontLoad(&game->font, "fonts/opensans/OpenSans-Regular.ttf");
|
||||
assetTextureLoad(&game->texture, "test_texture.png");
|
||||
assetShaderLoad(&game->shader,
|
||||
@ -19,11 +17,11 @@ bool sandboxSceneInit(sandboxscene_t *game, engine_t *engine) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine) {
|
||||
void sandboxSceneUpdate(sandboxscene_t *game) {
|
||||
cameraLookAt(&game->camera, 3,3,3, 0,0,0);
|
||||
|
||||
cameraPerspective(&game->camera, 45,
|
||||
engine->render.width/engine->render.height,
|
||||
game->engine.render.width/game->engine.render.height,
|
||||
0.01f, 1000.0f
|
||||
);
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "../../ui/framedtextmenu.h"
|
||||
|
||||
typedef struct {
|
||||
engine_t engine;
|
||||
camera_t camera;
|
||||
|
||||
primitive_t primitive;
|
||||
@ -42,7 +43,7 @@ typedef struct {
|
||||
* @param engine Engine to use during init.
|
||||
* @return True if successful, otherwise false.
|
||||
*/
|
||||
bool sandboxSceneInit(sandboxscene_t *game, engine_t *engine);
|
||||
bool sandboxSceneInit(sandboxscene_t *game);
|
||||
|
||||
/**
|
||||
* Update a sandbox scene.
|
||||
@ -50,7 +51,7 @@ bool sandboxSceneInit(sandboxscene_t *game, engine_t *engine);
|
||||
* @param game Game to update.
|
||||
* @param engine Engine to use when updating.
|
||||
*/
|
||||
void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine);
|
||||
void sandboxSceneUpdate(sandboxscene_t *game);
|
||||
|
||||
/**
|
||||
* Dispose a previously created scene game.
|
||||
|
Reference in New Issue
Block a user