Even more refactoring
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@ -51,7 +51,7 @@ void renderListRenderPass(
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item->onRender(list, renderPass, engine, i);
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}
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frameBufferUnbind(&engine->render, false);
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frameBufferUnbind(engine->render.width, engine->render.height, false);
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}
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void renderListRender(renderlist_t *list, engine_t *engine, shader_t *shader) {
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@ -79,5 +79,5 @@ void renderListRender(renderlist_t *list, engine_t *engine, shader_t *shader) {
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}
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// Unbind the framebuffer.
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frameBufferUnbind(&engine->render, false);
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frameBufferUnbind(engine->render.width, engine->render.height, false);
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}
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@ -7,11 +7,11 @@
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#pragma once
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#include "../libs.h"
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#include "../game/game.h"
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#include "framebuffer.h"
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#include "primitive.h"
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#include "shader.h"
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#include "camera.h"
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#include "../engine/engine.h"
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#include "primitives/quad.h"
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#include "../util/dynarray.h"
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