Even more refactoring

This commit is contained in:
2021-09-19 20:50:35 -07:00
parent 3ed24da3b6
commit e87e04decf
22 changed files with 120 additions and 114 deletions

View File

@ -51,7 +51,7 @@ void renderListRenderPass(
item->onRender(list, renderPass, engine, i);
}
frameBufferUnbind(&engine->render, false);
frameBufferUnbind(engine->render.width, engine->render.height, false);
}
void renderListRender(renderlist_t *list, engine_t *engine, shader_t *shader) {
@ -79,5 +79,5 @@ void renderListRender(renderlist_t *list, engine_t *engine, shader_t *shader) {
}
// Unbind the framebuffer.
frameBufferUnbind(&engine->render, false);
frameBufferUnbind(engine->render.width, engine->render.height, false);
}

View File

@ -7,11 +7,11 @@
#pragma once
#include "../libs.h"
#include "../game/game.h"
#include "framebuffer.h"
#include "primitive.h"
#include "shader.h"
#include "camera.h"
#include "../engine/engine.h"
#include "primitives/quad.h"
#include "../util/dynarray.h"