Moved some more code around
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@ -42,7 +42,7 @@ void holdemRenderWorld() {
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seat = holdemRenderPlayerGetSeatForPlayer(i);
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holdemRenderPlayer(seat);
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if(player->state & GAME_STATE_FOLDED) continue;
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if(player->state & POKER_PLAYER_STATE_SHOWING) continue;
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for(j = 0x00; j < player->cardCount; j++) {
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holdemRenderCardForSeat(seat, player->cards[j], HOLDEM_GAME_CARD_SLOT_HAND0+j);
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