Moved some more code around
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@ -21,6 +21,17 @@
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RENDER_STATE.width - HOLDEM_GAME_FRAME_LEFT_WIDTH - 1\
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)
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/** Macro for the angle (Yaw) that the seat has */
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#define HOLDEM_GAME_SEAT_ANGLE(seat) mathDeg2Rad(-45 * seat)
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#define HOLDEM_GAME_CARD_SLOT_HAND0 0x00
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#define HOLDEM_GAME_CARD_SLOT_HAND1 0x01
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#define HOLDEM_GAME_CARD_SLOT_FLOP0 0x02
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#define HOLDEM_GAME_CARD_SLOT_FLOP1 0x03
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#define HOLDEM_GAME_CARD_SLOT_FLOP2 0x04
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#define HOLDEM_GAME_CARD_SLOT_FLOP3 0x05
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#define HOLDEM_GAME_CARD_SLOT_FLOP4 0x06
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typedef struct {
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float x, z;
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float yaw;
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