Added settings to CMake
This commit is contained in:
50
platform/glfw/glwfwplatform.h
Normal file
50
platform/glfw/glwfwplatform.h
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2021 Dominic Msters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
// I load GLAD and GLFW Here because they need to be included in specific orders
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../src/display/render.h"
|
||||
#include "../../src/game/game.h"
|
||||
#include "../../src/input/input.h"
|
||||
|
||||
#define WINDOW_WIDTH_DEFAULT 1280
|
||||
#define WINDOW_HEIGHT_DEFAULT WINDOW_WIDTH_DEFAULT/16*9
|
||||
|
||||
/** The current running game state. */
|
||||
extern game_t *GAME_STATE;
|
||||
|
||||
/** The GLFW Window Context Pointer */
|
||||
extern GLFWwindow *window;
|
||||
|
||||
/**
|
||||
* Entry of the program
|
||||
* @return 0 if success, anything else for failure.
|
||||
*/
|
||||
int32_t main();
|
||||
|
||||
/**
|
||||
* Resize callbacks.
|
||||
*
|
||||
* @param window Window that was resized.
|
||||
* @param width New window width.
|
||||
* @param height New window height.
|
||||
*/
|
||||
void glfwOnResize(GLFWwindow *window, int32_t width, int32_t height);
|
||||
|
||||
/**
|
||||
* Keyboard Input callbacks.
|
||||
*
|
||||
* @param window Window that was resized.
|
||||
*/
|
||||
void glfwOnKey(GLFWwindow *window,
|
||||
int32_t key, int32_t scancode, int32_t action, int32_t mods
|
||||
);
|
||||
|
||||
|
||||
void glfwOnError(int error, const char* description);
|
Reference in New Issue
Block a user