Working on C tooling
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@@ -11,9 +11,6 @@ bool sandboxGameInit(sandboxgame_t *game) {
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quadInit(&game->quad, 0, 0,0,0,0, 500,500,1,1);
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assetManagerInit(&game->manager);
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assetManagerLoadTexture(&game->manager, &game->texture,
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"textures/test_texture.png"
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);
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assetManagerLoadFont(&game->manager, &game->font,
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"fonts/opensans/OpenSans-Regular.ttf"
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);
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@@ -24,6 +21,10 @@ bool sandboxGameInit(sandboxgame_t *game) {
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assetManagerStart(&game->manager);
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pixel_t *data = (pixel_t *)assetRawLoad("out/test.texture");
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textureInit(&game->texture, 4360, 1920, (pixel_t *)data);
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free(data);
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return true;
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}
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