Roughing talk logic
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@ -7,16 +7,14 @@
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#include "frame.h"
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primitive_t bruh;
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void pokerFrameInit(poker_t *poker, render_t *render) {
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frameBufferInit(&poker->frameWorld, render->width, render->height);
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frameBufferInit(&poker->frameGui, render->width, render->height);
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fonttextinfo_t *info;
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char *text = "Hello world how are you today? I'm doing fine myself.";
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info = fontTextClamp(&poker->font, text, 16, 500);
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fontTextInit(&poker->font, &bruh, info);
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// fonttextinfo_t *info;
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// char *text = "Hello world how are you today? I'm doing fine myself.";
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// info = fontTextClamp(&poker->font, text, 16, 500);
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// fontTextInit(&poker->font, &bruh, info);
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}
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void pokerFrameWorld(poker_t *poker, render_t *render) {
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@ -44,8 +42,4 @@ void pokerFrameGui(poker_t *poker, render_t *render) {
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);
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cameraLookAt(&poker->cameraGui, 0, 0, 5, 0, 0, 0);
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shaderUseCamera(&poker->shader, &poker->cameraGui);
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shaderUsePosition(&poker->shader, 0,0,0, 0,0,0);
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shaderUseTexture(&poker->shader, &poker->font.texture);
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primitiveDraw(&bruh, 0, -1);
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}
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