Roughing talk logic

This commit is contained in:
2021-05-25 09:52:57 -07:00
parent cab4833d5c
commit e79ab586b8
11 changed files with 86 additions and 19 deletions

View File

@ -7,16 +7,14 @@
#include "frame.h"
primitive_t bruh;
void pokerFrameInit(poker_t *poker, render_t *render) {
frameBufferInit(&poker->frameWorld, render->width, render->height);
frameBufferInit(&poker->frameGui, render->width, render->height);
fonttextinfo_t *info;
char *text = "Hello world how are you today? I'm doing fine myself.";
info = fontTextClamp(&poker->font, text, 16, 500);
fontTextInit(&poker->font, &bruh, info);
// fonttextinfo_t *info;
// char *text = "Hello world how are you today? I'm doing fine myself.";
// info = fontTextClamp(&poker->font, text, 16, 500);
// fontTextInit(&poker->font, &bruh, info);
}
void pokerFrameWorld(poker_t *poker, render_t *render) {
@ -44,8 +42,4 @@ void pokerFrameGui(poker_t *poker, render_t *render) {
);
cameraLookAt(&poker->cameraGui, 0, 0, 5, 0, 0, 0);
shaderUseCamera(&poker->shader, &poker->cameraGui);
shaderUsePosition(&poker->shader, 0,0,0, 0,0,0);
shaderUseTexture(&poker->shader, &poker->font.texture);
primitiveDraw(&bruh, 0, -1);
}