Moved some code around.

This commit is contained in:
2021-09-13 09:23:36 -07:00
parent a11b0ca2f1
commit e6ef96ae78
17 changed files with 348 additions and 540 deletions

View File

@ -8,8 +8,7 @@
#include "pokerplayerui.h"
void pokerPlayerUiInit(pokerplayerui_t *ui) {
gridchild_t *child;
gridInit(&ui->grid);
labelInit(&ui->label);
frameBufferInit(&ui->frame,
POKER_PLAYER_UI_IMAGE_RESOLUTION, POKER_PLAYER_UI_IMAGE_RESOLUTION
@ -19,21 +18,6 @@ void pokerPlayerUiInit(pokerplayerui_t *ui) {
POKER_PLAYER_UI_IMAGE_SIZE, POKER_PLAYER_UI_IMAGE_SIZE, 1, 0
);
// Grid
gridInit(&ui->grid);
gridAddBreakpoint(&ui->grid, -1, 2, 2, POKER_PLAYER_UI_PADDING, 0);
// Player UI Image
child = gridAddChild(&ui->grid);
gridChildAddBreakpoint(child, 1,0, 1,2);
// Chips
child = gridAddChild(&ui->grid);
gridChildAddBreakpoint(child, 0,0, 1,1);
// Title.
child = gridAddChild(&ui->grid);
gridChildAddBreakpoint(child, 0,1, 1,1);
}
void pokerPlayerUiUpdate(
@ -99,51 +83,51 @@ void pokerPlayerUiRender(
engine->render.width, engine->render.height,
POKER_PLAYER_UI_IMAGE_SIZE*2, POKER_PLAYER_UI_IMAGE_SIZE, -1, -1
);
gridSetSize(
&ui->grid, engine->render.width, engine->render.height,
align.width, align.height,
align.x + x, align.y + y
);
// gridSetSize(
// &ui->grid, engine->render.width, engine->render.height,
// align.width, align.height,
// align.x + x, align.y + y
// );
// Render face
gridGetChildSize(&ui->grid, ui->grid.breakpointCurrent, ui->grid.children+0,
&sCol, &sRow, &gx, &gy, &gw, &gh
);
shaderUseTexture(shader, &ui->frame.texture);
shaderUsePosition(shader, gx, gy, 0, 0,0,0);
primitiveDraw(&ui->quad, 0, -1);
// // Render face
// gridGetChildSize(&ui->grid, ui->grid.breakpointCurrent, ui->grid.children+0,
// &sCol, &sRow, &gx, &gy, &gw, &gh
// );
// shaderUseTexture(shader, &ui->frame.texture);
// shaderUsePosition(shader, gx, gy, 0, 0,0,0);
// primitiveDraw(&ui->quad, 0, -1);
// Render chips
sprintf(buffer, "$%i", player->chips);
ui->label.maxWidth = -1;
labelSetText(&ui->label, font, buffer);
align = gridAlignChild(
&ui->grid, ui->grid.breakpointCurrent, ui->grid.children + 1, &sCol, &sRow,
ALIGN_POS_END | ALIGN_SIZE_ORIGINAL, ALIGN_POS_CENTER | ALIGN_SIZE_ORIGINAL,
ui->label.info.width, ui->label.info.height
);
labelRender(&ui->label, shader, align.x, align.y);
// // Render chips
// sprintf(buffer, "$%i", player->chips);
// ui->label.maxWidth = -1;
// labelSetText(&ui->label, font, buffer);
// align = gridAlignChild(
// &ui->grid, ui->grid.breakpointCurrent, ui->grid.children + 1, &sCol, &sRow,
// ALIGN_POS_END | ALIGN_SIZE_ORIGINAL, ALIGN_POS_CENTER | ALIGN_SIZE_ORIGINAL,
// ui->label.info.width, ui->label.info.height
// );
// labelRender(&ui->label, shader, align.x, align.y);
// Render state
if(player->state & POKER_PLAYER_STATE_OUT) {
sprintf(buffer, "Out");
} else if(player->state & POKER_PLAYER_STATE_FOLDED) {
sprintf(buffer, "Folded");
} else if(player->state & POKER_PLAYER_STATE_SHOWING) {
sprintf(buffer, "Showing");
} else if(game->poker.bet.better == playerIndex) {
sprintf(buffer, "Thinking");
} else {
sprintf(buffer, "Whatever");
}
labelSetText(&ui->label, font, buffer);
align = gridAlignChild(
&ui->grid, ui->grid.breakpointCurrent, ui->grid.children + 2, &sCol, &sRow,
ALIGN_POS_END | ALIGN_SIZE_ORIGINAL, ALIGN_POS_CENTER | ALIGN_SIZE_ORIGINAL,
ui->label.info.width, ui->label.info.height
);
labelRender(&ui->label, shader, align.x, align.y);
// // Render state
// if(player->state & POKER_PLAYER_STATE_OUT) {
// sprintf(buffer, "Out");
// } else if(player->state & POKER_PLAYER_STATE_FOLDED) {
// sprintf(buffer, "Folded");
// } else if(player->state & POKER_PLAYER_STATE_SHOWING) {
// sprintf(buffer, "Showing");
// } else if(game->poker.bet.better == playerIndex) {
// sprintf(buffer, "Thinking");
// } else {
// sprintf(buffer, "Whatever");
// }
// labelSetText(&ui->label, font, buffer);
// align = gridAlignChild(
// &ui->grid, ui->grid.breakpointCurrent, ui->grid.children + 2, &sCol, &sRow,
// ALIGN_POS_END | ALIGN_SIZE_ORIGINAL, ALIGN_POS_CENTER | ALIGN_SIZE_ORIGINAL,
// ui->label.info.width, ui->label.info.height
// );
// labelRender(&ui->label, shader, align.x, align.y);
}
void pokerPlayerUiDispose(pokerplayerui_t *ui) {

View File

@ -7,7 +7,7 @@
#include "sandboxscene.h"
framedtextmenu_t menu;
framedtextmenu_t ftm;
bool sandboxSceneInit(sandboxscene_t *game) {
assetFontLoad(&game->font, "fonts/opensans/OpenSans-Regular.ttf");
@ -15,19 +15,16 @@ bool sandboxSceneInit(sandboxscene_t *game) {
assetShaderLoad(&game->shader,
"shaders/textured.vert", "shaders/textured.frag"
);
framedTextMenuInit(&menu, &game->font, &game->texture);
gridAddBreakpoint(&menu.menu.menu.grid, -1, 2, 3, 0, 0);
gridchild_t *child = textMenuListAdd(&menu.menu, "First");
gridChildAddBreakpoint(child, 0,0, 1,1);
child = textMenuListAdd(&menu.menu, "Second");
gridChildAddBreakpoint(child, 0,1, 1,1);
child = textMenuListAdd(&menu.menu, "Third");
gridChildAddBreakpoint(child, 0,2, 1,1);
child = textMenuListAdd(&menu.menu, "Fourth");
gridChildAddBreakpoint(child, 1,0, 1,1);
menuitem_t *item;
framedTextMenuInit(&ftm, &game->font, &game->texture);
ftm.menu.grid.rows = 3;
item = textMenuAdd(&ftm.menu, "Option 1");
item->y = 0;
item = textMenuAdd(&ftm.menu, "Option 2");
item->y = 1;
item = textMenuAdd(&ftm.menu, "Option 3");
item->y = 2;
return true;
}
@ -46,12 +43,10 @@ void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine) {
shaderUse(&game->shader);
shaderUseCamera(&game->shader, &game->camera);
shaderUseTexture(&game->shader, &game->texture);
float x, y;
framedTextMenuUpdate(&menu, engine);
framedTextMenuRender(&menu, &game->shader, 0, 0);
framedTextMenuResize(&ftm, 400, 400);
framedTextMenuUpdate(&ftm, engine);
framedTextMenuRender(&ftm, &game->shader, 0, 0);
}
void sandboxSceneDispose(sandboxscene_t *game) {

View File

@ -22,6 +22,7 @@
#include "../../ui/grid.h"
#include "../../ui/menu.h"
#include "../../ui/textmenu.h"
#include "../../ui/image.h"
#include "../../ui/framedtextmenu.h"
/**