Moved some code around.
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@ -14,12 +14,6 @@
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#include "../../display/renderlist.h"
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#include "../../display/texture.h"
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#define GRID_BRUH_COUNT 1
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typedef struct {
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float x, y, width, height;
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} gridbruh_t;
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typedef struct {
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camera_t camera;
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@ -27,6 +21,4 @@ typedef struct {
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texture_t texture;
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shader_t shader;
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font_t font;
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gridbruh_t items[GRID_BRUH_COUNT];
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} sandboxscene_t;
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