Part one - removed references and smart pointers
This commit is contained in:
@ -1,41 +1,41 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/_RenderManager.hpp"
|
||||
#include "display/BackBufferRenderTarget.hpp"
|
||||
#include "display/shader/SimpleTexturedShader.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class StandardRenderPipeline;
|
||||
|
||||
class RenderManager : public IRenderManager {
|
||||
private:
|
||||
std::shared_ptr<StandardRenderPipeline> standardRenderPipeline;
|
||||
|
||||
public:
|
||||
BackBufferRenderTarget backBuffer;
|
||||
std::shared_ptr<SimpleTexturedShader> simpleShader;
|
||||
std::shared_ptr<UIShader> uiShader;
|
||||
|
||||
/**
|
||||
* Construct a new RenderManager for a game instance.
|
||||
*/
|
||||
RenderManager(DawnGame &game);
|
||||
|
||||
RenderTarget & getBackBuffer() override;
|
||||
RenderPipeline & getRenderPipeline() override;
|
||||
std::shared_ptr<Shader> getDefaultShader() override;
|
||||
std::shared_ptr<UIShader> getUIShader() override;
|
||||
void setRenderFlags(renderflag_t renderFlags) override;
|
||||
void init() override;
|
||||
void update() override;
|
||||
|
||||
/**
|
||||
* Destroy a previously initialized RenderManager.
|
||||
*/
|
||||
~RenderManager();
|
||||
};
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/_RenderManager.hpp"
|
||||
#include "display/BackBufferRenderTarget.hpp"
|
||||
#include "display/shader/SimpleTexturedShader.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class StandardRenderPipeline;
|
||||
|
||||
class RenderManager : public IRenderManager {
|
||||
private:
|
||||
StandardRenderPipeline *standardRenderPipeline;
|
||||
|
||||
public:
|
||||
BackBufferRenderTarget backBuffer;
|
||||
SimpleTexturedShader *simpleShader;
|
||||
UIShader *uiShader;
|
||||
|
||||
/**
|
||||
* Construct a new RenderManager for a game instance.
|
||||
*/
|
||||
RenderManager(DawnGame *game);
|
||||
|
||||
RenderTarget * getBackBuffer() override;
|
||||
RenderPipeline * getRenderPipeline() override;
|
||||
Shader * getDefaultShader() override;
|
||||
UIShader * getUIShader() override;
|
||||
void setRenderFlags(renderflag_t renderFlags) override;
|
||||
void init() override;
|
||||
void update() override;
|
||||
|
||||
/**
|
||||
* Destroy a previously initialized RenderManager.
|
||||
*/
|
||||
~RenderManager();
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user