Part one - removed references and smart pointers
This commit is contained in:
@ -1,64 +1,66 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "CubeMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void CubeMesh::buffer(
|
||||
Mesh &mesh,
|
||||
glm::vec3 pos, glm::vec3 size,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
mesh.bufferPositions(verticeStart, std::array<glm::vec3, CUBE_VERTICE_COUNT>{{
|
||||
pos,
|
||||
glm::vec3(pos.x+size.x, pos.y, pos.z),
|
||||
glm::vec3(pos.x, pos.y+size.y, pos.z),
|
||||
glm::vec3(pos.x+size.x, pos.y+size.y, pos.z),
|
||||
|
||||
glm::vec3(pos.x, pos.y, pos.z+size.z),
|
||||
glm::vec3(pos.x+size.x, pos.y, pos.z+size.z),
|
||||
glm::vec3(pos.x, pos.y+size.y, pos.z+size.z),
|
||||
pos + size
|
||||
}});
|
||||
|
||||
mesh.bufferCoordinates(verticeStart,std::array<glm::vec2,CUBE_VERTICE_COUNT>{{
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(1, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 1),
|
||||
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(1, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 1)
|
||||
}});
|
||||
|
||||
mesh.bufferIndices(indiceStart, std::array<meshindice_t, CUBE_INDICE_COUNT>{{
|
||||
// Back
|
||||
verticeStart, verticeStart + 1, verticeStart + 3,
|
||||
verticeStart, verticeStart + 2, verticeStart + 3,
|
||||
|
||||
// Right
|
||||
verticeStart + 1, verticeStart + 5, verticeStart + 7,
|
||||
verticeStart + 1, verticeStart + 3, verticeStart + 7,
|
||||
|
||||
// Left
|
||||
verticeStart + 4, verticeStart, verticeStart + 2,
|
||||
verticeStart + 4, verticeStart + 6, verticeStart + 2,
|
||||
|
||||
// Front
|
||||
verticeStart + 5, verticeStart + 4, verticeStart + 6,
|
||||
verticeStart + 5, verticeStart + 7, verticeStart + 6,
|
||||
|
||||
// Top
|
||||
verticeStart + 7, verticeStart + 2, verticeStart + 6,
|
||||
verticeStart + 7, verticeStart + 3, verticeStart + 2,
|
||||
|
||||
// Bottom
|
||||
verticeStart + 1, verticeStart, verticeStart + 4,
|
||||
verticeStart + 1, verticeStart + 4, verticeStart + 5
|
||||
}});
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "CubeMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void CubeMesh::buffer(
|
||||
Mesh *mesh,
|
||||
glm::vec3 pos, glm::vec3 size,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
assertNotNull(mesh);
|
||||
|
||||
mesh->bufferPositions(verticeStart, std::array<glm::vec3, CUBE_VERTICE_COUNT>{{
|
||||
pos,
|
||||
glm::vec3(pos.x+size.x, pos.y, pos.z),
|
||||
glm::vec3(pos.x, pos.y+size.y, pos.z),
|
||||
glm::vec3(pos.x+size.x, pos.y+size.y, pos.z),
|
||||
|
||||
glm::vec3(pos.x, pos.y, pos.z+size.z),
|
||||
glm::vec3(pos.x+size.x, pos.y, pos.z+size.z),
|
||||
glm::vec3(pos.x, pos.y+size.y, pos.z+size.z),
|
||||
pos + size
|
||||
}});
|
||||
|
||||
mesh->bufferCoordinates(verticeStart,std::array<glm::vec2,CUBE_VERTICE_COUNT>{{
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(1, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 1),
|
||||
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(1, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 1)
|
||||
}});
|
||||
|
||||
mesh->bufferIndices(indiceStart, std::array<meshindice_t, CUBE_INDICE_COUNT>{{
|
||||
// Back
|
||||
verticeStart, verticeStart + 1, verticeStart + 3,
|
||||
verticeStart, verticeStart + 2, verticeStart + 3,
|
||||
|
||||
// Right
|
||||
verticeStart + 1, verticeStart + 5, verticeStart + 7,
|
||||
verticeStart + 1, verticeStart + 3, verticeStart + 7,
|
||||
|
||||
// Left
|
||||
verticeStart + 4, verticeStart, verticeStart + 2,
|
||||
verticeStart + 4, verticeStart + 6, verticeStart + 2,
|
||||
|
||||
// Front
|
||||
verticeStart + 5, verticeStart + 4, verticeStart + 6,
|
||||
verticeStart + 5, verticeStart + 7, verticeStart + 6,
|
||||
|
||||
// Top
|
||||
verticeStart + 7, verticeStart + 2, verticeStart + 6,
|
||||
verticeStart + 7, verticeStart + 3, verticeStart + 2,
|
||||
|
||||
// Bottom
|
||||
verticeStart + 1, verticeStart, verticeStart + 4,
|
||||
verticeStart + 1, verticeStart + 4, verticeStart + 5
|
||||
}});
|
||||
}
|
@ -1,21 +1,21 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/Mesh.hpp"
|
||||
|
||||
#define CUBE_VERTICE_COUNT 8
|
||||
#define CUBE_INDICE_COUNT 36
|
||||
|
||||
namespace Dawn {
|
||||
class CubeMesh {
|
||||
public:
|
||||
static void buffer(
|
||||
Mesh &mesh,
|
||||
glm::vec3 pos, glm::vec3 size,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
);
|
||||
};
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/Mesh.hpp"
|
||||
|
||||
#define CUBE_VERTICE_COUNT 8
|
||||
#define CUBE_INDICE_COUNT 36
|
||||
|
||||
namespace Dawn {
|
||||
class CubeMesh {
|
||||
public:
|
||||
static void buffer(
|
||||
Mesh *mesh,
|
||||
glm::vec3 pos, glm::vec3 size,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
);
|
||||
};
|
||||
}
|
@ -1,49 +1,51 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "QuadMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void QuadMesh::bufferQuadMeshWithZ(
|
||||
Mesh *mesh,
|
||||
glm::vec2 xy0, glm::vec2 uv0,
|
||||
glm::vec2 xy1, glm::vec2 uv1,
|
||||
float_t z, int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
mesh->bufferPositions(
|
||||
verticeStart, std::array<glm::vec3, QUAD_VERTICE_COUNT>{{
|
||||
glm::vec3(xy0, z),
|
||||
glm::vec3(xy1.x, xy0.y, z),
|
||||
glm::vec3(xy0.x, xy1.y, z),
|
||||
glm::vec3(xy1, z)
|
||||
}}
|
||||
);
|
||||
|
||||
mesh->bufferCoordinates(
|
||||
verticeStart, std::array<glm::vec2, QUAD_VERTICE_COUNT>{{
|
||||
uv0, glm::vec2(uv1.x, uv0.y),
|
||||
glm::vec2(uv0.x, uv1.y), uv1
|
||||
}}
|
||||
);
|
||||
|
||||
mesh->bufferIndices(
|
||||
indiceStart, std::array<meshindice_t, QUAD_INDICE_COUNT>{{
|
||||
verticeStart, verticeStart + 1, verticeStart + 2,
|
||||
verticeStart + 1, verticeStart + 2, verticeStart + 3
|
||||
}}
|
||||
);
|
||||
}
|
||||
|
||||
void QuadMesh::bufferQuadMesh(
|
||||
Mesh *mesh,
|
||||
glm::vec2 xy0, glm::vec2 uv0,
|
||||
glm::vec2 xy1, glm::vec2 uv1,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
QuadMesh::bufferQuadMeshWithZ(
|
||||
mesh, xy0, uv0, xy1, uv1, 0, verticeStart, indiceStart
|
||||
);
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "QuadMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void QuadMesh::bufferQuadMeshWithZ(
|
||||
Mesh *mesh,
|
||||
glm::vec2 xy0, glm::vec2 uv0,
|
||||
glm::vec2 xy1, glm::vec2 uv1,
|
||||
float_t z, int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
assertNotNull(mesh);
|
||||
|
||||
mesh->bufferPositions(
|
||||
verticeStart, std::array<glm::vec3, QUAD_VERTICE_COUNT>{{
|
||||
glm::vec3(xy0, z),
|
||||
glm::vec3(xy1.x, xy0.y, z),
|
||||
glm::vec3(xy0.x, xy1.y, z),
|
||||
glm::vec3(xy1, z)
|
||||
}}
|
||||
);
|
||||
|
||||
mesh->bufferCoordinates(
|
||||
verticeStart, std::array<glm::vec2, QUAD_VERTICE_COUNT>{{
|
||||
uv0, glm::vec2(uv1.x, uv0.y),
|
||||
glm::vec2(uv0.x, uv1.y), uv1
|
||||
}}
|
||||
);
|
||||
|
||||
mesh->bufferIndices(
|
||||
indiceStart, std::array<meshindice_t, QUAD_INDICE_COUNT>{{
|
||||
verticeStart, verticeStart + 1, verticeStart + 2,
|
||||
verticeStart + 1, verticeStart + 2, verticeStart + 3
|
||||
}}
|
||||
);
|
||||
}
|
||||
|
||||
void QuadMesh::bufferQuadMesh(
|
||||
Mesh *mesh,
|
||||
glm::vec2 xy0, glm::vec2 uv0,
|
||||
glm::vec2 xy1, glm::vec2 uv1,
|
||||
int32_t verticeStart, int32_t indiceStart
|
||||
) {
|
||||
QuadMesh::bufferQuadMeshWithZ(
|
||||
mesh, xy0, uv0, xy1, uv1, 0, verticeStart, indiceStart
|
||||
);
|
||||
}
|
@ -1,25 +1,27 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "display/mesh/TriangleMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void TriangleMesh::createTriangleMesh(Mesh &mesh) {
|
||||
mesh.createBuffers(3, 3);
|
||||
mesh.bufferPositions(0, std::array<glm::vec3, 3>{{
|
||||
glm::vec3(-0.5f, -0.5f, 0),
|
||||
glm::vec3(0.5f, -0.5f, 0),
|
||||
glm::vec3(0, 0.5f, 0)
|
||||
}});
|
||||
mesh.bufferCoordinates(0, std::array<glm::vec2, 3>{{
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 0)
|
||||
}});
|
||||
mesh.bufferIndices(0, std::array<meshindice_t,3>{{
|
||||
0, 1, 2
|
||||
}});
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "display/mesh/TriangleMesh.hpp"
|
||||
|
||||
using namespace Dawn;
|
||||
|
||||
void TriangleMesh::createTriangleMesh(Mesh *mesh) {
|
||||
assertNotNull(mesh);
|
||||
|
||||
mesh->createBuffers(3, 3);
|
||||
mesh->bufferPositions(0, std::array<glm::vec3, 3>{{
|
||||
glm::vec3(-0.5f, -0.5f, 0),
|
||||
glm::vec3(0.5f, -0.5f, 0),
|
||||
glm::vec3(0, 0.5f, 0)
|
||||
}});
|
||||
mesh->bufferCoordinates(0, std::array<glm::vec2, 3>{{
|
||||
glm::vec2(0, 0),
|
||||
glm::vec2(0, 1),
|
||||
glm::vec2(1, 0)
|
||||
}});
|
||||
mesh->bufferIndices(0, std::array<meshindice_t,3>{{
|
||||
0, 1, 2
|
||||
}});
|
||||
}
|
@ -1,19 +1,19 @@
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/Mesh.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class TriangleMesh {
|
||||
public:
|
||||
/**
|
||||
* Initializes a mesh to hold a single triangle.
|
||||
*
|
||||
* @param mesh Mesh to initialize as a triangle.
|
||||
*/
|
||||
static void createTriangleMesh(Mesh &mesh);
|
||||
};
|
||||
// Copyright (c) 2022 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/Mesh.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class TriangleMesh {
|
||||
public:
|
||||
/**
|
||||
* Initializes a mesh to hold a single triangle.
|
||||
*
|
||||
* @param mesh Mesh to initialize as a triangle.
|
||||
*/
|
||||
static void createTriangleMesh(Mesh *mesh);
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user