Tiled sprite improvements!
This commit is contained in:
		| @@ -18,8 +18,8 @@ Texture * TextureRenderTarget::getTexture() { | ||||
| void TextureRenderTarget::setSize(float_t width, float_t height) { | ||||
|   assertTrue(width > 0); | ||||
|   assertTrue(height > 0); | ||||
|   assertTrue(width != this->getWidth()); | ||||
|   assertTrue(height != this->getHeight()); | ||||
|  | ||||
|   if(width == this->getWidth() && height == this->getHeight()) return; | ||||
|  | ||||
|   // Delete old buffers. | ||||
|   if(this->rboId != -1) glDeleteRenderbuffers(1, &this->rboId); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user