Shaders improved
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@ -4,6 +4,7 @@
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// https://opensource.org/licenses/MIT
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#include "dawnopengl.hpp"
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#include "assert/assertgl.hpp"
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#include "game/DawnGame.hpp"
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#include "display/RenderManager.hpp"
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@ -15,11 +16,13 @@ RenderManager::RenderManager() : IRenderManager() {
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backBuffer = std::make_shared<BackBufferRenderTarget>(*this);
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}
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void RenderManager::init(std::weak_ptr<DawnGame> game) {
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void RenderManager::init(const std::weak_ptr<DawnGame> game) {
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this->game = game;
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// Init the render pipeline
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renderPipeline->init(std::static_pointer_cast<RenderManager>(shared_from_this()));
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renderPipeline->init(
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std::static_pointer_cast<RenderManager>(shared_from_this())
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);
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// Lock the common shaders
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lockSimpleTextured = shaderManager->lockShader<SimpleTexturedShader>();
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@ -62,7 +65,7 @@ std::shared_ptr<ShaderManager> RenderManager::getShaderManager() {
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return shaderManager;
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}
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void RenderManager::setRenderFlags(flag_t flags) {
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void RenderManager::setRenderFlags(const flag_t flags) {
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renderFlags = flags;
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if((flags & RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST) == 0) {
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@ -4,7 +4,6 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "assert/assertgl.hpp"
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#include "display/BackBufferRenderTarget.hpp"
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#include "display/shader/ShaderManager.hpp"
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#include "display/shader/shaders/SimpleTexturedShader.hpp"
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@ -23,9 +22,9 @@ namespace Dawn {
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public:
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std::shared_ptr<BackBufferRenderTarget> backBuffer;
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SimpleTexturedShader *simpleTexturedShader = nullptr;
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UIShader *uiShader = nullptr;
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FontShader *fontShader = nullptr;
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std::shared_ptr<SimpleTexturedShader> simpleTexturedShader;
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std::shared_ptr<UIShader> uiShader;
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std::shared_ptr<FontShader> fontShader;
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/**
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* Construct a new RenderManager for a game instance.
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@ -35,8 +34,8 @@ namespace Dawn {
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std::shared_ptr<RenderTarget> getBackBuffer() override;
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std::shared_ptr<RenderPipeline> getRenderPipeline() override;
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std::shared_ptr<ShaderManager> getShaderManager() override;
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void setRenderFlags(flag_t renderFlags) override;
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void init(std::weak_ptr<DawnGame> game) override;
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void setRenderFlags(const flag_t renderFlags) override;
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void init(const std::weak_ptr<DawnGame> game) override;
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void update() override;
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/**
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