Fixed UI not rendering (partially)
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@ -9,8 +9,6 @@
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#include "display/Color.hpp"
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#include "debug/debug.hpp"
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#include "ShaderParameterBuffer.hpp"
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typedef GLuint shaderparameter_t;
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namespace Dawn {
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@ -2,13 +2,6 @@
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/shader/Shader.hpp"
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@ -4,8 +4,8 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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#include "display/shader/Shader.hpp"
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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namespace Dawn {
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class SimpleTexturedShader : public Shader {
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@ -4,8 +4,8 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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#include "display/shader/Shader.hpp"
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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#define UI_SHADER_PROGRAM_PRIORITY 100
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