Fixed UI not rendering (partially)

This commit is contained in:
2023-05-31 09:30:21 -07:00
parent b6cbd982eb
commit e3d0070e95
24 changed files with 110 additions and 73 deletions

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@ -4,7 +4,6 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "display/_RenderManager.hpp"
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/ShaderManager.hpp"
#include "display/shader/shaders/SimpleTexturedShader.hpp"

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@ -9,8 +9,6 @@
#include "display/Color.hpp"
#include "debug/debug.hpp"
#include "ShaderParameterBuffer.hpp"
typedef GLuint shaderparameter_t;
namespace Dawn {

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@ -2,13 +2,6 @@
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "display/shader/Shader.hpp"

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@ -4,8 +4,8 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
#include "display/shader/Shader.hpp"
#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
namespace Dawn {
class SimpleTexturedShader : public Shader {

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@ -4,8 +4,8 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
#include "display/shader/Shader.hpp"
#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
#define UI_SHADER_PROGRAM_PRIORITY 100