BIt more cleanup.
This commit is contained in:
@@ -8,43 +8,40 @@
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using namespace Dawn;
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void CapsuleMesh::calculateRing(
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int32_t segments,
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float_t height,
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float_t radius,
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float_t dr,
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float_t y,
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float_t dy,
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std::vector<glm::vec3> *positions
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const int32_t segments,
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const float_t height,
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const float_t radius,
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const float_t dr,
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const float_t y,
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const float_t dy,
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std::vector<glm::vec3> &positions
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) {
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assertNotNull(positions, "CapsuleMesh::calculateRing: positions cannot be null");
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float_t segIncr = 1.0f / (float_t)(segments - 1);
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for(int32_t s = 0; s < segments; s++ ) {
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float_t x = cosf(MATH_PI * 2 * s * segIncr) * dr;
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float_t z = sinf(MATH_PI * 2 * s * segIncr) * dr;
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positions->emplace_back(glm::vec3(radius * x, radius * y + height * dy, radius * z ));
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positions.emplace_back(glm::vec3(radius * x, radius * y + height * dy, radius * z ));
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}
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}
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void CapsuleMesh::create(
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Mesh *mesh,
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float_t radius,
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float_t height
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Mesh &mesh,
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const float_t radius,
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const float_t height
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) {
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assertNotNull(mesh, "CapsuleMesh::create: Mesh cannot be null");
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std::vector<glm::vec3> positions;
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std::vector<meshindice_t> indices;
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int32_t slices = 12;
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int32_t segments = 12;
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int32_t ringsBody = slices + 1;
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int32_t ringsTotal = slices + ringsBody;
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const int32_t slices = 12;
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const int32_t segments = 12;
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const int32_t ringsBody = slices + 1;
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const int32_t ringsTotal = slices + ringsBody;
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positions.reserve(segments * ringsTotal);
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indices.reserve((segments - 1) * (ringsTotal - 1) * 6);
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float_t bodyIncr = 1.0f / (float_t)(ringsBody - 1);
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float_t ringIncr = 1.0f / (float_t)(slices - 1);
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const float_t bodyIncr = 1.0f / (float_t)(ringsBody - 1);
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const float_t ringIncr = 1.0f / (float_t)(slices - 1);
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for(int32_t r = 0; r < slices / 2; r++) {
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calculateRing(
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segments,
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@@ -53,7 +50,7 @@ void CapsuleMesh::create(
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sinf(MATH_PI * r * ringIncr),
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sinf(MATH_PI * (r * ringIncr - 0.5f)),
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-0.5f,
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&positions
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positions
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);
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}
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@@ -65,7 +62,7 @@ void CapsuleMesh::create(
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1.0f,
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0.0f,
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r * bodyIncr - 0.5f,
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&positions
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positions
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);
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}
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@@ -77,7 +74,7 @@ void CapsuleMesh::create(
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sinf(MATH_PI * r * ringIncr),
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sinf(MATH_PI * (r * ringIncr - 0.5f)),
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0.5f,
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&positions
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positions
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);
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}
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@@ -93,7 +90,7 @@ void CapsuleMesh::create(
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}
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}
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mesh->createBuffers(positions.size(), indices.size());
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mesh->bufferPositions(0, positions.data(), positions.size());
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mesh->bufferIndices(0, indices.data(), indices.size());
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mesh.createBuffers(positions.size(), indices.size());
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mesh.bufferPositions(0, positions.data(), positions.size());
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mesh.bufferIndices(0, indices.data(), indices.size());
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}
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@@ -11,20 +11,20 @@ namespace Dawn {
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class CapsuleMesh {
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protected:
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static void calculateRing(
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int32_t segments,
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float_t height,
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float_t radius,
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float_t dr,
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float_t y,
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float_t dy,
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std::vector<glm::vec3> *positions
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const int32_t segments,
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const float_t height,
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const float_t radius,
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const float_t dr,
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const float_t y,
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const float_t dy,
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std::vector<glm::vec3> &positions
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);
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public:
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static void create(
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Mesh *mesh,
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float_t radius,
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float_t height
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Mesh &mesh,
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const float_t radius,
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const float_t height
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);
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};
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}
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@@ -8,12 +8,12 @@
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using namespace Dawn;
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void CubeMesh::buffer(
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Mesh *mesh,
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glm::vec3 pos, glm::vec3 size,
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int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec3 pos,
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const glm::vec3 size,
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const int32_t verticeStart,
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const int32_t indiceStart
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) {
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assertNotNull(mesh, "CubeMesh::buffer: Mesh cannot be null");
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glm::vec3 positions[CUBE_VERTICE_COUNT] = {
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pos,
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glm::vec3(pos.x+size.x, pos.y, pos.z),
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@@ -64,7 +64,7 @@ void CubeMesh::buffer(
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verticeStart + 1, verticeStart + 4, verticeStart + 5
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};
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mesh->bufferPositions(verticeStart, positions, CUBE_VERTICE_COUNT);
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mesh->bufferCoordinates(verticeStart, coordinates, CUBE_VERTICE_COUNT);
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mesh->bufferIndices(indiceStart, indices, CUBE_INDICE_COUNT);
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mesh.bufferPositions(verticeStart, positions, CUBE_VERTICE_COUNT);
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mesh.bufferCoordinates(verticeStart, coordinates, CUBE_VERTICE_COUNT);
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mesh.bufferIndices(indiceStart, indices, CUBE_INDICE_COUNT);
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}
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@@ -13,9 +13,11 @@ namespace Dawn {
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class CubeMesh {
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public:
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static void buffer(
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Mesh *mesh,
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glm::vec3 pos, glm::vec3 size,
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int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec3 pos,
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const glm::vec3 size,
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const int32_t verticeStart,
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const int32_t indiceStart
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);
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};
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}
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@@ -8,13 +8,15 @@
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using namespace Dawn;
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void QuadMesh::bufferQuadMeshWithZ(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z, int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const float_t z,
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const int32_t verticeStart,
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const int32_t indiceStart
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) {
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assertNotNull(mesh, "QuadMesh::bufferQuadMeshWithZ: Mesh cannot be null");
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glm::vec3 positions[QUAD_VERTICE_COUNT] = {
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glm::vec3(xy0, z),
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glm::vec3(xy1.x, xy0.y, z),
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@@ -30,16 +32,19 @@ void QuadMesh::bufferQuadMeshWithZ(
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verticeStart + 1, verticeStart + 2, verticeStart + 3
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};
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mesh->bufferPositions(verticeStart, positions, QUAD_VERTICE_COUNT);
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mesh->bufferCoordinates(verticeStart, coordinates, QUAD_VERTICE_COUNT);
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mesh->bufferIndices(indiceStart, indices, QUAD_INDICE_COUNT);
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mesh.bufferPositions(verticeStart, positions, QUAD_VERTICE_COUNT);
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mesh.bufferCoordinates(verticeStart, coordinates, QUAD_VERTICE_COUNT);
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mesh.bufferIndices(indiceStart, indices, QUAD_INDICE_COUNT);
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}
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void QuadMesh::bufferQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const int32_t verticeStart,
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const int32_t indiceStart
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) {
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QuadMesh::bufferQuadMeshWithZ(
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mesh, xy0, uv0, xy1, uv1, 0, verticeStart, indiceStart
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@@ -47,40 +52,41 @@ void QuadMesh::bufferQuadMesh(
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}
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void QuadMesh::bufferCoordinates(
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Mesh *mesh,
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glm::vec2 uv0, glm::vec2 uv1,
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int32_t verticeStart
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Mesh &mesh,
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const glm::vec2 uv0,
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const glm::vec2 uv1,
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const int32_t verticeStart
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) {
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assertNotNull(mesh, "QuadMesh::bufferCoordinates: Mesh cannot be null");
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glm::vec2 coordinates[QUAD_VERTICE_COUNT] = {
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uv0, glm::vec2(uv1.x, uv0.y),
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glm::vec2(uv0.x, uv1.y), uv1
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};
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mesh->bufferCoordinates(verticeStart, coordinates, QUAD_VERTICE_COUNT);
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mesh.bufferCoordinates(verticeStart, coordinates, QUAD_VERTICE_COUNT);
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}
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void QuadMesh::bufferPositions(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 xy1,
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int32_t verticeStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 xy1,
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const int32_t verticeStart
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) {
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assertNotNull(mesh, "QuadMesh::bufferPositions: Mesh cannot be null");
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glm::vec3 positions[QUAD_VERTICE_COUNT] = {
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glm::vec3(xy0, 0),
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glm::vec3(xy1.x, xy0.y, 0),
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glm::vec3(xy0.x, xy1.y, 0),
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glm::vec3(xy1, 0)
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};
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mesh->bufferPositions(verticeStart, positions, QUAD_VERTICE_COUNT);
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mesh.bufferPositions(verticeStart, positions, QUAD_VERTICE_COUNT);
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}
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void QuadMesh::initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const float_t z
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) {
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assertNotNull(mesh, "QuadMesh::initQuadMesh: Mesh cannot be null");
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mesh->createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT);
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mesh.createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT);
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QuadMesh::bufferQuadMeshWithZ(mesh, xy0, uv0, xy1, uv1, z, 0, 0);
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}
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@@ -26,10 +26,14 @@ namespace Dawn {
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* @param indiceStart Start indice to buffer to.
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*/
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static void bufferQuadMeshWithZ(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z, int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const float_t z,
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const int32_t verticeStart,
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const int32_t indiceStart
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);
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/**
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@@ -44,10 +48,13 @@ namespace Dawn {
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* @param indiceStart Start indice to buffer to.
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*/
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static void bufferQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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int32_t verticeStart, int32_t indiceStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const int32_t verticeStart,
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const int32_t indiceStart
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);
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/**
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@@ -59,9 +66,10 @@ namespace Dawn {
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* @param verticeStart Start vertice to buffer in to.
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*/
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static void bufferCoordinates(
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Mesh *mesh,
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glm::vec2 uv0, glm::vec2 uv1,
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int32_t verticeStart
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Mesh &mesh,
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const glm::vec2 uv0,
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const glm::vec2 uv1,
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const int32_t verticeStart
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);
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/**
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@@ -73,9 +81,10 @@ namespace Dawn {
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* @param verticeStart Start vertice to buffer to.
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*/
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static void bufferPositions(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 xy1,
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int32_t verticeStart
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 xy1,
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const int32_t verticeStart
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);
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/**
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@@ -89,10 +98,12 @@ namespace Dawn {
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* @param z The Z position of the coordinates.
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*/
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static void initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z
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Mesh &mesh,
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const glm::vec2 xy0,
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const glm::vec2 uv0,
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const glm::vec2 xy1,
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const glm::vec2 uv1,
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const float_t z
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);
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};
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}
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@@ -1,11 +0,0 @@
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawnlibs.hpp"
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namespace Dawn {
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class Mesh;
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}
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