Moving some assets around

This commit is contained in:
2023-06-20 10:54:15 -07:00
parent 0b3bae6e6c
commit e2e4732938
14 changed files with 76 additions and 63 deletions

View File

@ -37,8 +37,8 @@ std::vector<struct ShaderPassItem> SimpleTexturedMaterial::getRenderPasses(IRend
onlyPass.parameterBuffers[shader->bufferRenderPipeline] = &context.renderPipeline->shaderBuffer;
onlyPass.renderFlags = (
RENDER_MANAGER_RENDER_FLAG_BLEND |
RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
RENDER_MANAGER_RENDER_FLAG_BLEND
// RENDER_MANAGER_RENDER_FLAG_DEPTH_TEST
);
if(this->texture != nullptr) {