Add newlines to draw text
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@ -46,7 +46,7 @@ void playerUpdate(entity_t *entity) {
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target->state = ENTITY_STATE_TALKING;
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entity->state = ENTITY_STATE_TALKING;
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textboxSetText("NPC", "Hello Player");
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textboxSetText("NPC", "Hello Player.\nHow are you today?");
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return;
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}
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