Example Triangle Pog
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@ -16,13 +16,28 @@ DawnGame::DawnGame(std::weak_ptr<DawnHost> host) :
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int32_t DawnGame::init() {
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this->renderManager.init();
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this->scene = std::make_unique<Scene>(weak_from_this());
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this->scene = std::make_shared<Scene>(weak_from_this());
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auto cameraObject = this->scene->createSceneItem();
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auto camera = cameraObject->addComponent<Camera>();
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auto cubeObject = this->scene->createSceneItem();
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auto cubeMeshRenderer = cubeObject->addComponent<MeshRenderer>();
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cubeMeshRenderer->mesh = std::make_shared<Mesh>();
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TriangleMesh::createTriangleMesh(cubeMeshRenderer->mesh);
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return DAWN_GAME_INIT_RESULT_SUCCESS;
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}
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int32_t DawnGame::update(float_t delta) {
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this->renderManager.update();
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if(this->scene != nullptr) this->scene->update();
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auto meshRenderer = this->scene->findComponent<MeshRenderer>();
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if(meshRenderer != nullptr) {
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std::cout << "REndering" << std::endl;
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meshRenderer->mesh->draw(MESH_DRAW_MODE_TRIANGLES, 0, -1);
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}
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return DAWN_GAME_UPDATE_RESULT_SUCCESS;
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}
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@ -4,4 +4,6 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "game/DawnGame.hpp"
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#include "game/DawnGame.hpp"
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#include "scene/components/Components.hpp"
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#include "display/mesh/TriangleMesh.hpp"
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