Example Triangle Pog

This commit is contained in:
2022-10-18 22:02:03 -07:00
parent 8698ef318b
commit e08684de19
21 changed files with 525 additions and 10 deletions

View File

@ -16,13 +16,28 @@ DawnGame::DawnGame(std::weak_ptr<DawnHost> host) :
int32_t DawnGame::init() {
this->renderManager.init();
this->scene = std::make_unique<Scene>(weak_from_this());
this->scene = std::make_shared<Scene>(weak_from_this());
auto cameraObject = this->scene->createSceneItem();
auto camera = cameraObject->addComponent<Camera>();
auto cubeObject = this->scene->createSceneItem();
auto cubeMeshRenderer = cubeObject->addComponent<MeshRenderer>();
cubeMeshRenderer->mesh = std::make_shared<Mesh>();
TriangleMesh::createTriangleMesh(cubeMeshRenderer->mesh);
return DAWN_GAME_INIT_RESULT_SUCCESS;
}
int32_t DawnGame::update(float_t delta) {
this->renderManager.update();
if(this->scene != nullptr) this->scene->update();
auto meshRenderer = this->scene->findComponent<MeshRenderer>();
if(meshRenderer != nullptr) {
std::cout << "REndering" << std::endl;
meshRenderer->mesh->draw(MESH_DRAW_MODE_TRIANGLES, 0, -1);
}
return DAWN_GAME_UPDATE_RESULT_SUCCESS;
}

View File

@ -4,4 +4,6 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "game/DawnGame.hpp"
#include "game/DawnGame.hpp"
#include "scene/components/Components.hpp"
#include "display/mesh/TriangleMesh.hpp"