Improved Language Support
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@ -36,6 +36,8 @@ void vnCharacterInit(vncharacter_t *character,
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character->talking = false;
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character->blinkStart = randFloatRange(0, VN_CHARACTER_BLINK_TIME_RANGE_MAX);
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character->name = "";
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// Setup Textures
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character->textureEyes = textureEyes;
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character->textureBody = textureBody;
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