Finished asset manager.
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@ -114,9 +114,9 @@ void vnCharacterUpdate(vncharacter_t *character, engine_t *engine) {
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uint8_t vnCharacterLayerAdd(vncharacter_t *character,
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uint8_t frames,
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int32_t lx, int32_t ly,
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int32_t x, int32_t y,
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int32_t width, int32_t height
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int16_t lx, int16_t ly,
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int16_t x, int16_t y,
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int16_t width, int16_t height
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) {
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uint8_t i;
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vncharacterlayer_t *layer;
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