Fixed more font stuff, works really really good now.
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@@ -176,6 +176,10 @@ void VisualNovelTextbox::setLabelPadding(glm::vec2 padding) {
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this->updatePositions();
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}
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glm::vec2 VisualNovelTextbox::getLabelPadding() {
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return this->labelPadding;
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}
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bool_t VisualNovelTextbox::hasRevealedAllCurrentCharacters() {
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int32_t quadsTotal = 0;
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for(
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@@ -113,6 +113,13 @@ namespace Dawn {
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*/
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void setLabelPadding(glm::vec2 padding);
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/**
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* Returns the current label padding.
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*
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* @return The current label padding.
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*/
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glm::vec2 getLabelPadding();
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/**
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* Returns true if all of the characters that can be made visible for the
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* current textbox size have finished revealing, or false if not.
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