Removed physics for now.
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@ -41,9 +41,8 @@ namespace Dawn {
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void updateChildrenTransforms();
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public:
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std::weak_ptr<Scene> scene;
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sceneitemid_t id;
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// I have no idea if I'm keeping this
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const std::weak_ptr<Scene> scene;
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const sceneitemid_t id;
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StateEvent<> eventTransformUpdated;
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/**
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@ -53,7 +52,7 @@ namespace Dawn {
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* @param scene Weak pointer to the Scene that this SceneItem belongs to.
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* @param id Scene Item ID that the Scene assigned this SceneItem.
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*/
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SceneItem(std::weak_ptr<Scene> scene, sceneitemid_t id);
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SceneItem(const std::weak_ptr<Scene> scene, const sceneitemid_t id);
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/**
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* Called by the Scene the frame after we were constructed so we can begin
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