VN Textbox updated

This commit is contained in:
2022-11-02 00:42:16 -07:00
parent f5e8dd9a8e
commit db90bd1476
8 changed files with 147 additions and 42 deletions

View File

@ -19,6 +19,7 @@ void UILabel::updatePositions() {
void UILabel::updateMesh() {
if(!this->needsRebuffering) return;
if(this->font == nullptr) return;
if(this->text.size() == 0) return;
this->font->buffer(
this->text,
@ -51,12 +52,12 @@ void UILabel::setFontSize(float_t fontSize) {
}
void UILabel::drawSelf(UIShader &shader, glm::mat4 selfTransform) {
if(this->font == nullptr) return;
if(this->font == nullptr || this->text.size() == 0) return;
this->updateMesh();
shader.setUIColor(this->textColor);
shader.setUIModel(selfTransform);
shader.setUITexture(&this->font->getTexture());
this->font->draw(this->mesh, this->startQuad, this->endQuad);
this->font->draw(this->mesh, this->startQuad, this->quadCount);
}

View File

@ -19,15 +19,10 @@ namespace Dawn {
void updatePositions() override;
/**
* Internal method to force the font mesh to be recreated.
*/
void updateMesh();
public:
struct FontMeasure measure;
int32_t startQuad = 0;
int32_t endQuad = -1;
int32_t quadCount = -1;
/** The colour of this label */
struct Color textColor = COLOR_MAGENTA;
@ -35,6 +30,11 @@ namespace Dawn {
UILabel(UICanvas &canvas);
void drawSelf(UIShader &shader, glm::mat4 selfTransform) override;
/**
* Internal method to force the font mesh to be recreated.
*/
void updateMesh();
/**
* Returns the current text that the label has.
*