Moving some code around
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@ -22,20 +22,15 @@ bool pokerGameInit(game_t *game) {
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// Initialize the world
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pokerWorldInit(pokerGame);
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vnCharacterInit(pokerGame->scene.characters, &pokerGame->assets.pennyTexture,
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vncharacter_t *character = pokerGame->scene.characters + 0;
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vnCharacterInit(character, &pokerGame->assets.pennyTexture,
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1000, 1920,
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367,256, 280,280
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);
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vnCharacterInit(pokerGame->scene.characters + 1, &pokerGame->assets.pennyTexture,
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1000, 1920,
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367,256, 280,280
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);
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(pokerGame->scene.characters + 0)->x -= 0.3f;
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(pokerGame->scene.characters + 1)->x += 0.3f;
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(pokerGame->scene.characters + 1)->talking = true;
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character->y = -1.7f;
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character->z = -0.3f;
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pokerGame->scene.characterCount = 2;
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pokerGame->scene.characterCount++;
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// Initialize the UI.
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@ -17,7 +17,7 @@ void pokerWorldRender(
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) {
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// Render the wall
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shaderUseTexture(&assets->shader, &assets->roomTexture);
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shaderUsePosition(&assets->shader, 0, 0, 0, 0,0,0);
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shaderUsePosition(&assets->shader, 0,2,0, 0,0,0);
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primitiveDraw(&world->skywall, 0, -1);
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}
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