Added texture support.

This commit is contained in:
2021-03-18 21:46:51 +11:00
parent 987229bcff
commit d945d5d530
12 changed files with 263 additions and 36 deletions

View File

@ -1,6 +1,14 @@
#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
void main() {
FragColor = vec4(1, 1, 1, 1);
vec4 color = texture(u_Text, TexCoord);
FragColor = color;
// FragColor = color + vec4(0.5, 0.5, 0.5, 1);
// FragColor = vec4(1, 1, 1, 1);
}

View File

@ -1,11 +1,15 @@
// #version 330 core
// #extension GL_ARB_separate_shader_objects : enable
#version 330 core
#extension GL_ARB_separate_shader_objects : enable
// layout (location = 0) in vec3 aPos;
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform mat4 u_Proj;
uniform mat4 u_View;
out vec2 TexCoord;
void main() {
gl_Position = u_Proj * u_View * gl_Vertex;
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}