Adding some components.
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89
src/dawn/display/Color.hpp
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89
src/dawn/display/Color.hpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawnlibs.hpp"
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namespace Dawn {
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struct ColorU8 {
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uint8_t r, g, b, a;
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};
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#pragma pack(push, 4)
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struct Color final {
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/**
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* Returns a color from a string.
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*
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* @param str String to parse.
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* @return Color parsed.
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*/
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static struct Color fromString(const std::string str);
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float_t r, g, b, a;
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const struct Color& operator = (const struct Color &val) {
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this->r = val.r;
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this->g = val.g;
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this->b = val.b;
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this->a = val.a;
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return *this;
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}
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struct Color operator * (const float_t &x) {
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return {
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r * x,
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g * x,
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b * x,
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a * x
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};
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}
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struct Color operator - (const struct Color &color) {
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return {
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r - color.r,
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g - color.g,
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b - color.b,
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a - color.a
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};
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}
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struct Color operator + (const struct Color &color) {
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return {
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r + color.r,
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g + color.g,
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b + color.b,
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a + color.a
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};
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}
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const bool_t operator == (const struct Color &other) {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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operator struct ColorU8() const {
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return {
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(uint8_t)(r * 255),
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(uint8_t)(g * 255),
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(uint8_t)(b * 255),
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(uint8_t)(a * 255)
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};
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}
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};
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#pragma pack(pop)
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#define COLOR_DEF(r,g,b,a) { r, g, b, a }
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#define COLOR_WHITE COLOR_DEF(1.0f, 1.0f, 1.0f, 1.0f)
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#define COLOR_RED COLOR_DEF(1.0f, 0, 0, 1.0f)
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#define COLOR_GREEN COLOR_DEF(0, 1.0f, 0, 1.0f)
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#define COLOR_BLUE COLOR_DEF(0, 0, 1.0f, 1.0f)
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#define COLOR_BLACK COLOR_DEF(0, 0, 0, 1.0f)
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#define COLOR_MAGENTA COLOR_DEF(1.0f, 0, 1.0f, 1.0f)
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#define COLOR_DARK_GREY COLOR_DEF(0.2f, 0.2f, 0.2f, 1.0f)
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#define COLOR_LIGHT_GREY COLOR_DEF(0.8f, 0.8f, 0.8f, 1.0f)
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#define COLOR_CORNFLOWER_BLUE COLOR_DEF(0.4f, 0.6f, 0.9f, 1.0f)
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#define COLOR_WHITE_TRANSPARENT COLOR_DEF(1.0f, 1.0f, 1.0f, 0.0f)
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#define COLOR_BLACK_TRANSPARENT COLOR_DEF(0.0f, 0.0f, 0.0f, 0.0f)
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#define COLOR_TRANSPARENT COLOR_WHITE_TRANSPARENT
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}
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