Restored some of the rendering
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42
temp/poker/poker.c
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42
temp/poker/poker.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "poker.h"
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void pokerInit(poker_t *poker) {
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uint8_t x;
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// Prepare the initial game state
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poker->round = POKER_ROUND_DEAL;
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poker->roundPlayer = 0x00;
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poker->roundDealer = 0x00;
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poker->blindSmall = 0;
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poker->blindBig = 0;
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for(x = 0; x < POKER_PLAYER_COUNT; x++) {
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poker->players[x].state = 0x00;
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poker->players[x].chips = 0;
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poker->players[x].cardCount = 0;
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poker->players[x].currentBet = 0;
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}
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pokerRoundInit(poker);
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}
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void pokerRoundInit(poker_t *poker) {
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uint8_t x;
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// Refill the deck
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cardDeckFill(poker->deck);
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poker->deckSize = CARD_DECK_SIZE;
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// Reset the players
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for(x = 0; x < POKER_PLAYER_COUNT; x++) {
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poker->players[x].cardCount = 0;
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poker->players[x].currentBet = 0;
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}
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}
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