Restored some of the rendering
This commit is contained in:
@ -11,6 +11,6 @@
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* how the renderer is currently set up.
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*/
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typedef struct {
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/** Resolution (in pixels) */
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int32_t width, height;
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/** Resolution (in pixels). Floats to allow subpixels in future. */
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float width, height;
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} render_t;
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@ -8,26 +8,21 @@
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#pragma once
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#include "../libs.h"
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#include "card.h"
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#include "../display/texture.h"
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#include "../display/primitive.h"
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#include "../display/tileset.h"
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/** How many cards a player can hold in their hand */
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#define POKER_PLAYER_HAND 2
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/** How many players in a poker game (excludes dealer) */
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#define POKER_PLAYER_COUNT 5
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/** State for whether or not a player has folded */
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#define POKER_PLAYER_STATE_FOLDED 0x01
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/** State for whether or not a player is showing their hand */
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#define POKER_PLAYER_STATE_SHOWING 0x02
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/** Various seats at the table that people can sit */
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#define HOLDEM_GAME_SEAT_DEALER 0x00
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#define HOLDEM_GAME_SEAT_PLAYER0 0x04
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#define HOLDEM_GAME_SEAT_PLAYER1 0x06
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#define HOLDEM_GAME_SEAT_PLAYER2 0x05
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#define HOLDEM_GAME_SEAT_PLAYER3 0x03
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#define HOLDEM_GAME_SEAT_PLAYER4 0x02
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/** State for whether or not the player is out */
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#define POKER_PLAYER_STATE_OUT 0x04
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/** Poker Player State */
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typedef struct {
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@ -43,4 +38,10 @@ typedef struct {
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/** Current bet in current round player has placed */
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uint32_t currentBet;
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// Rendering assets
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texture_t bodyTexture;
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primitive_t bodyPrimitive;
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texture_t faceTexture;
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primitive_t facePrimitive;
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} pokerplayer_t;
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@ -9,13 +9,12 @@
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#include "../libs.h"
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#include "player.h"
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#include "card.h"
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#include "render.h"
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#include "../display/tileset.h"
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#include "../display/primitive.h"
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#include "../display/texture.h"
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#include "../display/shader.h"
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#include "../display/camera.h"
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#include "../display/spritebatch.h"
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#include "../display/shader.h"
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#include "../display/texture.h"
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#include "../display/tileset.h"
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/** Rounds that the game can be in */
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#define POKER_ROUND_DEAL 0x00
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@ -32,14 +31,30 @@
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/** How many cards the dealer can hold in their hand */
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#define POKER_DEALER_HAND 5
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/** How many cards the grave can hold */
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#define POKER_GRAVE_SIZE CARD_DECK_SIZE
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/** How many players in a poker game (excludes dealer) */
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#define POKER_PLAYER_COUNT 5
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/** How many chips each player has by defautl */
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#define POKER_PLAYER_CHIPS_DEFAULT 10000
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/** The default blind cost for the big blind. Small Blind is half this */
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#define POKER_BLIND_BIG_DEFAULT 600
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#define POKER_BLIND_SMALL_DEFAULT (POKER_BLIND_BIG_DEFAULT/2)
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typedef struct {
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/** Current Card Deck */
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card_t deck[CARD_DECK_SIZE];
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uint8_t deckSize;
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/** Dealer Money */
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uint32_t blindSmall;
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uint32_t blindBig;
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/** Card grave (where spent cards go when burned */
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card_t grave[POKER_GRAVE_SIZE];
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uint8_t graveSize;
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/** Blinds */
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uint32_t blindSmall, blindBig;
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/** Dealer Hand */
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card_t cards[POKER_DEALER_HAND];
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@ -48,37 +63,33 @@ typedef struct {
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/** Player States */
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pokerplayer_t players[POKER_PLAYER_COUNT];
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/** Game State */
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/** The current round the game is on */
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uint8_t round;
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uint8_t roundPlayer;
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/** The current player that is the dealer */
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uint8_t roundDealer;
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/** Current pot of chips */
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uint32_t pot;
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/** The current buy-in bet size. */
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uint32_t roundBet;
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/** Rendering Assets */
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texture_t *kagamiTexture;
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tileset_t *kagamiTileset;
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primitive_t *kagamiQuad;
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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primitive_t *chipPrimitive;
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texture_t *chipTexture;
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primitive_t *tablePrimitive;
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texture_t *tableTexture;
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texture_t chipTexture;
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primitive_t chipPrimitive;
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texture_t tableTexture;
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primitive_t tablePrimitive;
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texture_t *cardTexture;
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tileset_t *cardTileset;
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primitive_t *cardPrimitive;
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texture_t cardTexture;
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tileset_t cardTileset;
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primitive_t cardPrimitive;
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texture_t *fontTexture;
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tileset_t *fontTileset;
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spritebatch_t *fontBatch;
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shader_t *shaderWorld;
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framebuffer_t *frameLeft;
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framebuffer_t *frameRight;
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primitive_t *quadLeft;
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primitive_t *quadRight;
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camera_t cameraMain;
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camera_t cameraLeft;
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camera_t cameraRight;
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shader_t shader;
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camera_t camera;
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} poker_t;
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@ -8,34 +8,45 @@
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#pragma once
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#include "../libs.h"
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/** Size of the rendered card */
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#define HOLDEM_GAME_CARD_WIDTH 0.04
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#define HOLDEM_GAME_CARD_HEIGHT HOLDEM_GAME_CARD_WIDTH/2.5*3.5
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#define HOLDEM_GAME_CARD_DEPTH 0.0005
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#define HOLDEM_GAME_CARD_PADDING 0.0125
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#include "../display/tileset.h"
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#include "../display/primitive.h"
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#include "../display/texture.h"
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#include "../display/shader.h"
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#include "../display/camera.h"
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#include "../display/spritebatch.h"
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/** Size of the Render frames */
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#define HOLDEM_GAME_FRAME_HEIGHT RENDER_STATE.height
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#define HOLDEM_GAME_FRAME_LEFT_WIDTH RENDER_STATE.width*0.65
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#define HOLDEM_GAME_FRAME_RIGHT_WIDTH (\
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RENDER_STATE.width - HOLDEM_GAME_FRAME_LEFT_WIDTH - 1\
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#define POKER_FRAME_HEIGHT RENDER_STATE.height
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#define POKER_FRAME_LEFT_WIDTH RENDER_STATE.width*0.65
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#define POKER_FRAME_RIGHT_WIDTH (\
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RENDER_STATE.width - POKER_FRAME_LEFT_WIDTH - 1\
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)
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/** Size of the rendered card */
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#define POKER_CARD_WIDTH 0.04
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#define POKER_CARD_HEIGHT POKER_CARD_WIDTH/2.5*3.5
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#define POKER_CARD_DEPTH 0.0005
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#define POKER_CARD_PADDING 0.0125
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/** Macro for the angle (Yaw) that the seat has */
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#define HOLDEM_GAME_SEAT_ANGLE(seat) mathDeg2Rad(-45 * seat)
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#define POKER_SEAT_ANGLE(seat) mathDeg2Rad(-45 * seat)
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#define HOLDEM_GAME_CARD_SLOT_HAND0 0x00
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#define HOLDEM_GAME_CARD_SLOT_HAND1 0x01
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#define HOLDEM_GAME_CARD_SLOT_FLOP0 0x02
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#define HOLDEM_GAME_CARD_SLOT_FLOP1 0x03
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#define HOLDEM_GAME_CARD_SLOT_FLOP2 0x04
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#define HOLDEM_GAME_CARD_SLOT_FLOP3 0x05
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#define HOLDEM_GAME_CARD_SLOT_FLOP4 0x06
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/** Slots where cards can render */
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#define POKER_CARD_SLOT_HAND0 0x00
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#define POKER_CARD_SLOT_HAND1 0x01
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#define POKER_CARD_SLOT_FLOP0 0x02
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#define POKER_CARD_SLOT_FLOP1 0x03
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#define POKER_CARD_SLOT_FLOP2 0x04
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#define POKER_CARD_SLOT_FLOP3 0x05
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#define POKER_CARD_SLOT_FLOP4 0x06
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#define HOLDEM_GAME_CHIP_STACK0 0x00
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#define HOLDEM_GAME_CHIP_STACK1 0x01
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#define HOLDEM_GAME_CHIP_STACK2 0x03
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#define HOLDEM_GAME_CHIP_STACK3 0x04
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/** Various seats at the table that people can sit */
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#define POKER_SEAT_DEALER 0x00
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#define POKER_SEAT_PLAYER0 0x04
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#define POKER_SEAT_PLAYER1 0x06
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#define POKER_SEAT_PLAYER2 0x05
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#define POKER_SEAT_PLAYER3 0x03
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#define POKER_SEAT_PLAYER4 0x02
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typedef struct {
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float x, z;
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