Added missing header comments.

This commit is contained in:
2021-08-29 10:07:42 -07:00
parent 882469c5fb
commit d825689344
29 changed files with 184 additions and 73 deletions

View File

@ -83,7 +83,6 @@ void queueRestack(queue_t *queue) {
}
}
void _queueDelayUpdate(queue_t *queue, queueaction_t *action, uint8_t i) {
float n = queue->timeline - queue->actionStarted;
if(n < queue->delays[i]) return;

View File

@ -7,12 +7,16 @@
#include "bitmapfont.h"
tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset, char character) {
tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset,
char character
) {
int32_t i = ((int32_t)character) - BITMAP_FONT_CHAR_START;
return tileset->divisions + i;
}
bitmapfontmeasure_t bitmapFontMeasure(char *string, float charWidth, float charHeight) {
bitmapfontmeasure_t bitmapFontMeasure(char *string,
float charWidth, float charHeight
) {
int32_t i;
float x, y;
char c;

View File

@ -16,7 +16,9 @@
* @param character Character to get the division for.
* @return The division from the tileset for the character.
*/
tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset, char character);
tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset,
char character
);
/**
* Measures a string's fully rendered size.
@ -26,7 +28,9 @@ tilesetdiv_t * bitmapFontGetCharacterDivision(tileset_t *tileset, char character
* @param charHeight The height of each character.
* @return The measured string.
*/
bitmapfontmeasure_t bitmapFontMeasure(char *string, float charWidth, float charHeight);
bitmapfontmeasure_t bitmapFontMeasure(char *string,
float charWidth, float charHeight
);
/**
* Renders a set of font characters to the sprite. Coordinates are anchored to
@ -42,6 +46,7 @@ bitmapfontmeasure_t bitmapFontMeasure(char *string, float charWidth, float charH
* @param charHeight Height of each character. Set to -1 to be the width ratio.
* @returns The string measurement.
*/
bitmapfontmeasure_t bitmapFontSpriteBatchBuffer(spritebatch_t *batch, tileset_t *tileset,
bitmapfontmeasure_t bitmapFontSpriteBatchBuffer(
spritebatch_t *batch, tileset_t *tileset,
char *string, float x, float y, float z, float charWidth, float charHeight
);

View File

@ -7,7 +7,9 @@
#include "primitive.h"
void primitiveInit(primitive_t *primitive, int32_t verticeCount, int32_t indiceCount) {
void primitiveInit(primitive_t *primitive,
int32_t verticeCount, int32_t indiceCount
) {
primitive->verticeCount = verticeCount;
primitive->indiceCount = indiceCount;

View File

@ -14,7 +14,9 @@
* @param verticeCount How many vertices can the primitive hold.
* @param indiceCount How many indices can the primitive hold.
*/
void primitiveInit(primitive_t *primitive, int32_t verticeCount, int32_t indiceCount);
void primitiveInit(primitive_t *primitive,
int32_t verticeCount, int32_t indiceCount
);
/**
* Buffer Vertices to a primitive for use in rendering.

View File

@ -28,6 +28,7 @@ void renderFrameStart(render_t *render) {
}
void renderDispose() {
}
void renderSetResolution(render_t *render, float width, float height) {

View File

@ -53,7 +53,7 @@ void shaderUseTexture(shader_t *shader, texture_t *texture);
* @param uniform Uniform on the shader to set.
* @param matrix Matrix to apply.
*/
void shaderUseMatrix(shader_t *shader, shaderuniform_t uniform,matrix_t *matrix);
void shaderUseMatrix(shader_t *shader,shaderuniform_t uniform,matrix_t *matrix);
/**
* Set's the current translation matrix onto the shader for the next