Working on model loading and added poker table
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@@ -81,10 +81,17 @@ typedef struct {
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tileset_t *kagamiTileset;
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primitive_t *kagamiQuad;
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primitive_t *tablePrimitive;
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texture_t *tableTexture;
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texture_t *cardTexture;
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tileset_t *cardTileset;
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primitive_t *cardPrimitive;
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texture_t *fontTexture;
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tileset_t *fontTileset;
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spritebatch_t *fontBatch;
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/** Game Render Frames */
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framebuffer_t *frameLeft;
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framebuffer_t *frameRight;
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