This commit is contained in:
2023-01-06 21:01:06 -08:00
parent d13984dddc
commit d6b7895cab
21 changed files with 190 additions and 190 deletions

View File

@ -14,7 +14,7 @@ PokerVNScene::PokerVNScene(DawnGame *game) : SimpleVNScene(game) {
std::vector<Asset*> PokerVNScene::getRequiredAssets() {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets, l;
vectorAppend(&assets, &(l = SimpleVNScene::getRequiredAssets()));
vectorAppend(&assets,SimpleVNScene::getRequiredAssets());
vectorAppend(&assets, &(l = PokerPlayerDisplay::getAssets(assMan)));
return assets;
}
@ -29,9 +29,9 @@ void PokerVNScene::vnStage() {
int32_t i = 0;
while(it != this->pokerPlayers.end()) {
auto player = *it;
auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
uiPlayer->setTransform(UI_COMPONENT_ALIGN_START, UI_COMPONENT_ALIGN_START, glm::vec4(i * 220, 0, 220, 200), 0);
uiPlayer->setPlayer(player);
// auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
// uiPlayer->setTransform(UI_COMPONENT_ALIGN_START, UI_COMPONENT_ALIGN_START, glm::vec4(i * 220, 0, 220, 200), 0);
// uiPlayer->setPlayer(player);
++it;
++i;
}

View File

@ -1,32 +0,0 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/Scene.hpp"
#include "game/DawnGame.hpp"
#include "prefabs/display/SimpleCubePrefab.hpp"
namespace Dawn {
class PrefabTestingScene : public Scene {
protected:
SimpleCubePrefab *cube = nullptr;
Camera *camera = nullptr;
public:
PrefabTestingScene(DawnGame *game) : Scene(game) {
}
std::vector<Asset*> getRequiredAssets() override {
return std::vector<Asset*>();
}
void stage() override {
camera = Camera::create(this);
camera->transform->lookAt(glm::vec3(5, 5, 5), glm::vec3(0, 0, 0));
cube = SimpleCubePrefab::create(this);
}
};
}

View File

@ -5,21 +5,21 @@
#pragma once
#include "PokerVNScene.hpp"
#include "prefabs/VNPenny.hpp"
#include "prefabs/characters/PennyPrefab.hpp"
namespace Dawn {
class TestScene : public PokerVNScene {
protected:
SceneItem *penny;
SceneItem *julie;
SceneItem *sammy;
SceneItem *lucy;
PennyPrefab *penny;
PennyPrefab *julie;
PennyPrefab *sammy;
PennyPrefab *lucy;
void vnStage() override {
penny = VNPenny::create(this);
julie = VNPenny::create(this);
sammy = VNPenny::create(this);
lucy = VNPenny::create(this);
penny = PennyPrefab::create(this);
julie = PennyPrefab::create(this);
sammy = PennyPrefab::create(this);
lucy = PennyPrefab::create(this);
PokerVNScene::vnStage();
}
@ -39,27 +39,19 @@ namespace Dawn {
auto start = new VisualNovelChangeSimpleBackgroundEvent(
vnManager, &texture->texture
);
start
->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "scene.1.1"))
// ->then(new PokerNewGameEvent(vnManager))
->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "undefined"))
// ->then(new PokerInitialEvent(vnManager))
;
start->then(new VisualNovelTextboxEvent(vnManager, penny->getComponent<VisualNovelCharacter>(), "scene.1.1"));
return start;
}
public:
TestScene(DawnGame *game) : PokerVNScene(game) {
}
TestScene(DawnGame *game) : PokerVNScene(game) {}
std::vector<Asset*> getRequiredAssets() override {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, &PokerVNScene::getRequiredAssets());
vectorAppend(&assets, &VNPenny::getAssets(assMan));
vectorAppend(&assets, PokerVNScene::getRequiredAssets());
vectorAppend(&assets, PennyPrefab::getRequiredAssets(assMan));
assets.push_back(assMan->get<TextureAsset>("texture_tavern_night"));
return assets;
}