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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "prefab/SceneItemPrefab.hpp"
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#include "scene/components/Components.hpp"
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#include "display/mesh/CubeMesh.hpp"
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namespace Dawn {
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class SimpleCubePrefab : public SceneItemPrefab<SimpleCubePrefab> {
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public:
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MeshRenderer *renderer = nullptr;
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MeshHost *host = nullptr;
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Material *material = nullptr;
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static std::vector<Asset*> prefabAssets() {
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return std::vector<Asset*>();
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}
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SimpleCubePrefab(Scene *scene, sceneitemid_t id) :
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SceneItemPrefab(scene, id)
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{
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}
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void prefabInit() override {
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this->renderer = this->addComponent<MeshRenderer>();
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this->host = this->addComponent<MeshHost>();
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this->material = this->addComponent<Material>();
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this->host->mesh.createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
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CubeMesh::buffer(&this->host->mesh, glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(1, 1, 1), 0, 0);
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std::cout << "Preab Init" << std::endl;
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}
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};
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}
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