Fixed a few small things.
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@ -2,38 +2,48 @@
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<asset type="texture" name="texture_eth_faces_day" ref="faceTexture" />
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<asset type="texture" name="texture_eth_poses_day" ref="bodyTexture" />
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<item>
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="faceTexture" />
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<SimpleBillboardedMaterial texture="faceTexture" ref="faceMaterial" />
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<TiledSprite tile="0" ref="faceSprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />
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</item>
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<!-- <item>
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<item>
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="bodyTexture" />
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<SimpleBillboardedMaterial texture="bodyTexture" ref="bodyMaterial" />
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<TiledSprite tile="0" ref="bodySprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />
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</item> -->
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</item>
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<code type="properties">
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TilesetGrid gridFace;
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TilesetGrid gridBody;
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StateProperty<float_t> alpha;
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</code>
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<code type="init">
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alpha = 0.0f;
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this->gridFace = TilesetGrid(
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1, 9,
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faceTexture->texture.getWidth(), faceTexture->texture.getHeight(),
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0, 0,
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0, 0
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);
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faceSprite->tileset = &gridFace;
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faceSprite->tileset = &gridFace;
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this->gridBody = TilesetGrid(
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1, 9,
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1, 5,
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bodyTexture->texture.getWidth(), bodyTexture->texture.getHeight(),
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0, 0,
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0, 0
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);
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//bodySprite->tileset = &gridBody;
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bodySprite->tileset = &gridBody;
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useEffect([&]{
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this->faceMaterial->color.a = alpha;
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this->bodyMaterial->color.a = alpha;
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}, alpha);
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</code>
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</prefab>
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