Updating the assets

This commit is contained in:
2021-08-21 11:46:04 -07:00
parent ac74224279
commit d660d732b9
8 changed files with 165 additions and 11 deletions

View File

@ -9,9 +9,6 @@
#include "../physics/vector.h"
primitive_t primitive;
texture_t texture;
bool gameInit(game_t *game) {
// Init the engine and the rendering pipeline
engineInit(&game->engine, game);

View File

@ -7,14 +7,14 @@
#include "pokergameassets.h"
bool pokerGameAssetsInit(pokergameassets_t *assets) {
assetFontLoad(&assets->font, "fonts/opensans/OpenSans-Bold.ttf");
assetShaderLoad(&assets->shader,
"shaders/textured.vert", "shaders/textured.frag"
);
assetFontLoad(&assets->font, "fonts/opensans/OpenSans-Bold.ttf");
languageInit(&assets->language, "locale/language/en-US.csv");
assetTextureLoad(&assets->testTexture, "test_texture.png");
assetTextureLoad(&assets->roomTexture, "textures/pub_skywall.png");
assetTextureLoad(&assets->roomTexture, "room.png");
return true;
}

View File

@ -16,10 +16,10 @@ void pokerRenderRender(
) {
// Render the wall
shaderUseTexture(&assets->shader, &assets->roomTexture);
shaderUsePosition(&assets->shader, 0, 0, 0, 0,0,0);
shaderUsePosition(&assets->shader, 0, 0, 0, 0,engine->time.current/3,0);
primitiveDraw(&render->skywall, 0, -1);
}
void pokerRenderDispose(pokerrender_t *render) {
primitiveDispose(&render->skywall);
}