Updating the assets
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@ -9,9 +9,6 @@
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#include "../physics/vector.h"
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primitive_t primitive;
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texture_t texture;
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bool gameInit(game_t *game) {
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// Init the engine and the rendering pipeline
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engineInit(&game->engine, game);
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@ -7,14 +7,14 @@
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#include "pokergameassets.h"
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bool pokerGameAssetsInit(pokergameassets_t *assets) {
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assetFontLoad(&assets->font, "fonts/opensans/OpenSans-Bold.ttf");
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assetShaderLoad(&assets->shader,
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"shaders/textured.vert", "shaders/textured.frag"
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);
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assetFontLoad(&assets->font, "fonts/opensans/OpenSans-Bold.ttf");
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languageInit(&assets->language, "locale/language/en-US.csv");
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assetTextureLoad(&assets->testTexture, "test_texture.png");
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assetTextureLoad(&assets->roomTexture, "textures/pub_skywall.png");
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assetTextureLoad(&assets->roomTexture, "room.png");
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return true;
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}
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@ -16,10 +16,10 @@ void pokerRenderRender(
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) {
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// Render the wall
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shaderUseTexture(&assets->shader, &assets->roomTexture);
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shaderUsePosition(&assets->shader, 0, 0, 0, 0,0,0);
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shaderUsePosition(&assets->shader, 0, 0, 0, 0,engine->time.current/3,0);
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primitiveDraw(&render->skywall, 0, -1);
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}
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void pokerRenderDispose(pokerrender_t *render) {
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primitiveDispose(&render->skywall);
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}
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