Allow camera render target to be null
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@ -13,6 +13,7 @@ namespace Dawn {
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class HelloWorldScene : public Scene {
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protected:
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Camera *camera;
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Camera *camNew;
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UICanvas *canvas;
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Texture text;
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@ -25,6 +26,10 @@ namespace Dawn {
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camera->fov = 0.436332f;
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camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
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camNew = Camera::create(this);
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camNew->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
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camNew->renderTarget = nullptr;
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auto cube = SimpleSpinningCubePrefab::create(this);
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auto textbox = VNTextbox::create(this);
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