Implemented royal and straight flushes
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@ -14,68 +14,64 @@
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////////////////////////////////////////////////////////////////////////////////
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// Aces
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#define CARD_CLUBS_ACE 0x00
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#define CARD_CLUBS_TWO 0x01
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#define CARD_CLUBS_THREE 0x02
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#define CARD_CLUBS_FOUR 0x03
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#define CARD_CLUBS_FIVE 0x04
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#define CARD_CLUBS_SIX 0x05
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#define CARD_CLUBS_SEVEN 0x06
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#define CARD_CLUBS_EIGHT 0x07
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#define CARD_CLUBS_NINE 0x08
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#define CARD_CLUBS_TEN 0x09
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#define CARD_CLUBS_JACK 0x0A
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#define CARD_CLUBS_QUEEN 0x0B
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#define CARD_CLUBS_KING 0x0C
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#define CARD_CLUBS_TWO 0x00
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#define CARD_CLUBS_THREE 0x01
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#define CARD_CLUBS_FOUR 0x02
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#define CARD_CLUBS_FIVE 0x03
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#define CARD_CLUBS_SIX 0x04
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#define CARD_CLUBS_SEVEN 0x05
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#define CARD_CLUBS_EIGHT 0x06
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#define CARD_CLUBS_NINE 0x07
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#define CARD_CLUBS_TEN 0x08
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#define CARD_CLUBS_JACK 0x09
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#define CARD_CLUBS_QUEEN 0x0A
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#define CARD_CLUBS_KING 0x0B
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#define CARD_CLUBS_ACE 0x0C
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// Diamonds
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#define CARD_DIAMONDS_ACE 0x0D
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#define CARD_DIAMONDS_TWO 0x0E
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#define CARD_DIAMONDS_THREE 0x0F
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#define CARD_DIAMONDS_FOUR 0x10
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#define CARD_DIAMONDS_FIVE 0x11
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#define CARD_DIAMONDS_SIX 0x12
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#define CARD_DIAMONDS_SEVEN 0x13
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#define CARD_DIAMONDS_EIGHT 0x14
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#define CARD_DIAMONDS_NINE 0x15
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#define CARD_DIAMONDS_TEN 0x16
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#define CARD_DIAMONDS_JACK 0x17
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#define CARD_DIAMONDS_QUEEN 0x18
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#define CARD_DIAMONDS_KING 0x19
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#define CARD_DIAMONDS_TWO 0x0D
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#define CARD_DIAMONDS_THREE 0x0E
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#define CARD_DIAMONDS_FOUR 0x0F
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#define CARD_DIAMONDS_FIVE 0x10
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#define CARD_DIAMONDS_SIX 0x11
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#define CARD_DIAMONDS_SEVEN 0x12
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#define CARD_DIAMONDS_EIGHT 0x13
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#define CARD_DIAMONDS_NINE 0x14
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#define CARD_DIAMONDS_TEN 0x15
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#define CARD_DIAMONDS_JACK 0x16
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#define CARD_DIAMONDS_QUEEN 0x17
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#define CARD_DIAMONDS_KING 0x18
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#define CARD_DIAMONDS_ACE 0x19
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// Hearts
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#define CARD_HEARTS_ACE 0x1A
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#define CARD_HEARTS_TWO 0x1B
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#define CARD_HEARTS_THREE 0x1C
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#define CARD_HEARTS_FOUR 0x1D
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#define CARD_HEARTS_FIVE 0x1E
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#define CARD_HEARTS_SIX 0x1F
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#define CARD_HEARTS_SEVEN 0x20
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#define CARD_HEARTS_EIGHT 0x21
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#define CARD_HEARTS_NINE 0x22
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#define CARD_HEARTS_TEN 0x23
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#define CARD_HEARTS_JACK 0x24
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#define CARD_HEARTS_QUEEN 0x25
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#define CARD_HEARTS_KING 0x26
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#define CARD_HEARTS_TWO 0x1A
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#define CARD_HEARTS_THREE 0x1B
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#define CARD_HEARTS_FOUR 0x1C
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#define CARD_HEARTS_FIVE 0x1D
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#define CARD_HEARTS_SIX 0x1E
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#define CARD_HEARTS_SEVEN 0x1F
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#define CARD_HEARTS_EIGHT 0x20
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#define CARD_HEARTS_NINE 0x21
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#define CARD_HEARTS_TEN 0x22
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#define CARD_HEARTS_JACK 0x23
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#define CARD_HEARTS_QUEEN 0x24
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#define CARD_HEARTS_KING 0x25
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#define CARD_HEARTS_ACE 0x26
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// Spades
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#define CARD_SPADES_ACE 0x27
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#define CARD_SPADES_TWO 0x28
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#define CARD_SPADES_THREE 0x29
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#define CARD_SPADES_FOUR 0x2A
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#define CARD_SPADES_FIVE 0x2B
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#define CARD_SPADES_SIX 0x2C
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#define CARD_SPADES_SEVEN 0x2D
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#define CARD_SPADES_EIGHT 0x2E
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#define CARD_SPADES_NINE 0x2F
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#define CARD_SPADES_TEN 0x30
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#define CARD_SPADES_JACK 0x31
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#define CARD_SPADES_QUEEN 0x32
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#define CARD_SPADES_KING 0x33
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// Special Cards
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#define CARD_RED_JOKER 0x34
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#define CARD_BLACK_JOKER 0x35
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#define CARD_SPADES_TWO 0x27
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#define CARD_SPADES_THREE 0x28
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#define CARD_SPADES_FOUR 0x29
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#define CARD_SPADES_FIVE 0x2A
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#define CARD_SPADES_SIX 0x2B
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#define CARD_SPADES_SEVEN 0x2C
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#define CARD_SPADES_EIGHT 0x2D
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#define CARD_SPADES_NINE 0x2E
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#define CARD_SPADES_TEN 0x2F
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#define CARD_SPADES_JACK 0x30
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#define CARD_SPADES_QUEEN 0x31
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#define CARD_SPADES_KING 0x32
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#define CARD_SPADES_ACE 0x33
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////////////////////////////////////////////////////////////////////////////////
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// Suits
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@ -88,19 +84,19 @@
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////////////////////////////////////////////////////////////////////////////////
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// Card numbers
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////////////////////////////////////////////////////////////////////////////////
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#define CARD_ACE 0x00
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#define CARD_TWO 0x01
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#define CARD_THREE 0x02
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#define CARD_FOUR 0x03
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#define CARD_FIVE 0x04
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#define CARD_SIX 0x05
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#define CARD_SEVEN 0x06
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#define CARD_EIGHT 0x07
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#define CARD_NINE 0x08
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#define CARD_TEN 0x09
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#define CARD_JACK 0x0A
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#define CARD_QUEEN 0x0B
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#define CARD_KING 0x0C
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#define CARD_TWO 0x00
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#define CARD_THREE 0x01
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#define CARD_FOUR 0x02
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#define CARD_FIVE 0x03
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#define CARD_SIX 0x04
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#define CARD_SEVEN 0x05
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#define CARD_EIGHT 0x06
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#define CARD_NINE 0x07
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#define CARD_TEN 0x08
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#define CARD_JACK 0x09
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#define CARD_QUEEN 0x0A
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#define CARD_KING 0x0B
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#define CARD_ACE 0x0C
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/** Count of cards in each suit */
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#define CARD_COUNT_PER_SUIT 13
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@ -108,8 +104,5 @@
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/** Standard Card Deck Size */
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#define CARD_DECK_SIZE 52
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/** Full Card Deck Size */
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#define CARD_DECK_SIZE_FULL 54
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/** Type Representing a card's id */
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typedef uint8_t card_t;
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@ -38,13 +38,6 @@ int32_t _cardSorter(const void* left, const void* right) {
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uint8_t numberL = cardGetNumber(cardL);
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uint8_t numberR = cardGetNumber(cardR);
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// Make Aces have higher weight (reversed)
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if(numberL == CARD_ACE) {
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return numberR == CARD_ACE ? 0 : -1;
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} else if(numberR == CARD_ACE) {
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return 1;
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}
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// Get the suit and the value of the card (reversed)
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return numberR - numberL;
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}
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@ -20,11 +20,14 @@ void pokerWinnerGetFullHand(poker_t *poker,pokerplayer_t *player,card_t *cards){
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for(i = 0; i < player->cardCount; i++) {
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cards[i+poker->cardsFacing] = player->cards[i];
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}
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// Sort by card value
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cardHandSort(cards, poker->cardsFacing+player->cardCount);
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}
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winning_t pokerWinnerGetStatus(poker_t *poker, pokerplayer_t *player) {
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winning_t winning;
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uint8_t i, j;
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uint8_t i, j, l;
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int32_t index;
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card_t card;
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uint8_t number, suit;
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@ -40,42 +43,48 @@ winning_t pokerWinnerGetStatus(poker_t *poker, pokerplayer_t *player) {
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// TESTING HAND
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winning.full[0] = CARD_CLUBS_ACE;
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winning.full[1] = CARD_CLUBS_QUEEN;
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winning.full[2] = CARD_CLUBS_TEN;
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winning.full[1] = CARD_CLUBS_TWO;
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winning.full[2] = CARD_CLUBS_THREE;
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winning.full[3] = CARD_SPADES_FOUR;
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winning.full[4] = CARD_CLUBS_KING;
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winning.full[5] = CARD_DIAMONDS_NINE;
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winning.full[4] = CARD_CLUBS_FOUR;
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winning.full[5] = CARD_CLUBS_FIVE;
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winning.full[6] = CARD_CLUBS_JACK;
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//////////////////////// Now look for the winning set ////////////////////////
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// Ace High Royal flush.
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for(i = 0; i < winning.count; i++) {
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// Look for Ace
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// Royal / Straight Flush
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for(i = 0; i < winning.size; i++) {
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card = winning.full[i];
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number = cardGetNumber(card);
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if(number != CARD_ACE) continue;
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if(number < CARD_FIVE) continue;
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suit = cardGetSuit(card);
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winning.count = 1;
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// Now look for the matching cards (Reverse order to order from A to 10)
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for(j = 0; j < 4; j++) {
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index = cardContains(winning.full,winning.size,cardGet(CARD_KING-j,suit));
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if(index == -1) {
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winning.count = 0;
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break;
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}
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winning.set[j+1] = index;
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for(j = 1; j <= 4; j++) {
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l = card == CARD_FIVE && j == 4 ? CARD_ACE : number - j;//Ace low.
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index = cardContains(winning.full, winning.size, cardGet(l, suit));
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if(index == -1) break;
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winning.set[j] = index;
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winning.count++;
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}
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// Check if has all necessary cards. Adds the Ace to the array.
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if(winning.count > 0) {
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// Check if has all necessary cards.
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if(winning.count < POKER_WINNING_SET_SIZE) continue;
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// Add self to array
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winning.set[0] = card;
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winning.count++;
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winning.type = POKER_WINNING_TYPE_ROYAL_FLUSH;
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winning.type = (
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number == CARD_ACE ? POKER_WINNING_TYPE_ROYAL_FLUSH :
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POKER_WINNING_TYPE_STRAIGHT_FLUSH
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);
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if(winning.type == POKER_WINNING_TYPE_ROYAL_FLUSH) {
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printf("Royal Flush\n");
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return winning;
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} else {
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printf("Straight Flush\n");
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}
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return winning;
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}
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// High card (worst)
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@ -11,7 +11,7 @@
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#include "../card.h"
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#define POKER_WINNING_TYPE_ROYAL_FLUSH 0x01
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#define POKER_WINNING_TYPE_HIGH_CARD 0x00
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#define POKER_WINNING_TYPE_STRAIGHT_FLUSH 0x02
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#define POKER_WINNING_SET_SIZE 5
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