Split out dealer tests.
This commit is contained in:
@ -90,118 +90,6 @@ void test_pokerResetBettingRound_should_ResetTheBettingRound(void) {
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}
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}
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void test_pokerDealerNew_should_FindANewDealer(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
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pokerDealerNew(&poker);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
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pokerDealerNew(&poker);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
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pokerDealerNew(&poker);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
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pokerDealerNew(&poker);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
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}
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void test_pokerDealerSet_should_SetANewSetOfPlayers(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerDealerSet(&poker, 0x00);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x01);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x02);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x03);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x04);
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TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x00);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
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}
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void test_pokerDealerSet_should_SkipOutPlayers(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
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pokerPlayerAdd(&poker);
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pokerDealerSet(&poker, 0x00);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x01);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x02);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x03);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
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pokerDealerSet(&poker, 0x04);
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TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
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TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
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TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
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}
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void test_pokerTakeBlinds_should_TakeTheBlinds(void) {
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poker_t poker;
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pokerInit(&poker);
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@ -343,71 +231,6 @@ void test_pokerPlayerAdd_should_ResetThePlayer(void) {
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TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
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}
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void test_pokerDealerTurn_should_TurnCardsFromTheDeck(void) {
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poker_t poker;
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pokerInit(&poker);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, poker.communitySize);
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pokerDealerTurn(&poker, 1);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(1, poker.communitySize);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.community[0]);
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pokerDealerTurn(&poker, 3);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(4, poker.communitySize);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.community[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.community[2]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[3]);
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}
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void test_pokerDealerBurn_should_SendCardsToTheGrave(void) {
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poker_t poker;
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pokerInit(&poker);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, poker.graveSize);
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pokerDealerBurn(&poker, 1);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(1, poker.graveSize);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.grave[0]);
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pokerDealerBurn(&poker, 3);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(4, poker.graveSize);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.grave[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.grave[2]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.grave[3]);
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}
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void test_pokerDeal_should_DealCardsToThePlayer(void) {
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poker_t poker;
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uint8_t playerIndex;
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pokerplayer_t *player;
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pokerInit(&poker);
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playerIndex = pokerPlayerAdd(&poker);
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player = poker.players + playerIndex;
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, player->cardCount);
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pokerDeal(&poker, player, 0x01);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(1, player->cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
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pokerDeal(&poker, player, 0x01);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 2, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(2, player->cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
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}
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void test_pokerPlayerChipsAdd_should_AddChipsToThePlayer(void) {
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poker_t poker;
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uint8_t playerIndex;
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@ -441,96 +264,6 @@ void test_pokerPlayerChipsAdd_should_TurnOutStateOff(void) {
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TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_OUT, player->state);
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}
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void test_pokerDealAllPlayers_should_DealCardsToEveryone(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[2].cardCount);
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pokerDealAllPlayers(&poker, 1);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 3, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(1, poker.players[0].cardCount);
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TEST_ASSERT_EQUAL_UINT8(1, poker.players[1].cardCount);
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TEST_ASSERT_EQUAL_UINT8(1, poker.players[2].cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[0].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[1].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[2].cards[0]);
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}
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void test_pokerDealAllPlayers_should_DealMultipleCardsToEveryone(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
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pokerDealAllPlayers(&poker, 0x02);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[0].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[1].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[2].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[0].cards[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, poker.players[1].cards[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, poker.players[2].cards[1]);
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}
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void test_pokerDealAllPlayers_should_NotDealToOutPlayers(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerAdd(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
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pokerDealAllPlayers(&poker, 0x02);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[0].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[2].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[0].cards[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[2].cards[1]);
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}
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void test_pokerDealAllPlayers_should_NotDealToFoldedPlayers(void) {
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poker_t poker;
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pokerInit(&poker);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
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poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
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pokerDealAllPlayers(&poker, 2);
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TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
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TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.players[1].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.players[2].cards[0]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[1].cards[1]);
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TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[2].cards[1]);
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}
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void test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue(void) {
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poker_t poker;
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uint8_t first, second;
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@ -1341,21 +1074,11 @@ int test_poker() {
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RUN_TEST(test_pokerPotAdd_should_AddAPot);
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RUN_TEST(test_pokerPotAdd_should_ResetThePot);
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RUN_TEST(test_pokerPotHasPlayer_should_DetermineIfPlayerInThePot);
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RUN_TEST(test_pokerDealerNew_should_FindANewDealer);
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RUN_TEST(test_pokerDealerSet_should_SetANewSetOfPlayers);
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RUN_TEST(test_pokerDealerSet_should_SkipOutPlayers);
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RUN_TEST(test_pokerTakeBlinds_should_TakeTheBlinds);
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RUN_TEST(test_pokerPotAddPlayer_should_AddAPlayer);
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RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer);
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RUN_TEST(test_pokerDealerTurn_should_TurnCardsFromTheDeck);
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RUN_TEST(test_pokerDealerBurn_should_SendCardsToTheGrave);
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RUN_TEST(test_pokerDeal_should_DealCardsToThePlayer);
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RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer);
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RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff);
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RUN_TEST(test_pokerDealAllPlayers_should_DealCardsToEveryone);
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RUN_TEST(test_pokerDealAllPlayers_should_DealMultipleCardsToEveryone);
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RUN_TEST(test_pokerDealAllPlayers_should_NotDealToOutPlayers);
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RUN_TEST(test_pokerDealAllPlayers_should_NotDealToFoldedPlayers);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
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RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
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Block a user