Fixed bundle bugs.
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@ -28,9 +28,9 @@ bool sandboxSceneInit(sandboxscene_t *game) {
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}
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void sandboxSceneUpdate(sandboxscene_t *game) {
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scripterInvokeMethodSimple(&game->scripter, "update");
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// scripterInvokeMethodSimple(&game->scripter, "update");
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}
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void sandboxSceneDispose(sandboxscene_t *game) {
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scripterInvokeMethodSimple(&game->scripter, "dispose");
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// scripterInvokeMethodSimple(&game->scripter, "dispose");
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}
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