Barely progress on tilesets
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10
src/dawnpokergame/prefabs/CMakeLists.txt
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10
src/dawnpokergame/prefabs/CMakeLists.txt
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# Copyright (c) 2022 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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# target_sources(${DAWN_TARGET_NAME}
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# PRIVATE
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# VNPlayer.cpp
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# )
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33
src/dawnpokergame/prefabs/VNPenny.hpp
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src/dawnpokergame/prefabs/VNPenny.hpp
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "asset/AssetManager.hpp"
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#include "asset/Asset.hpp"
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#include "poker/PokerPlayer.hpp"
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#include "scene/components/Components.hpp"
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namespace Dawn {
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class VNPenny {
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public:
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static std::vector<Asset*> getAssets(AssetManager *assMan) {
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return std::vector<Asset*>{
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assMan->get<TextureAsset>("texture_penny")
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};
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}
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static SceneItem * create(Scene *scene) {
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auto item = scene->createSceneItem();
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auto meshRenderer = item->addComponent<MeshRenderer>();
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auto material = item->addComponent<Material>();
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auto meshHost = item->addComponent<MeshHost>();
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auto tiledSprite = item->addComponent<TiledSprite>();
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auto pokerPlayer = item->addComponent<PokerPlayer>();
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return item;
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}
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};
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}
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