Barely progress on tilesets
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@ -48,4 +48,15 @@ void QuadMesh::bufferQuadMesh(
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QuadMesh::bufferQuadMeshWithZ(
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mesh, xy0, uv0, xy1, uv1, 0, verticeStart, indiceStart
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);
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}
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void QuadMesh::initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z
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) {
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assertNotNull(mesh);
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mesh->createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT);
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QuadMesh::bufferQuadMeshWithZ(mesh, xy0, uv0, xy1, uv1, z, 0, 0);
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}
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@ -49,5 +49,12 @@ namespace Dawn {
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glm::vec2 xy1, glm::vec2 uv1,
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int32_t verticeStart, int32_t indiceStart
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);
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static void initQuadMesh(
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Mesh *mesh,
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glm::vec2 xy0, glm::vec2 uv0,
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glm::vec2 xy1, glm::vec2 uv1,
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float_t z
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);
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};
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}
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