Barely progress on tilesets
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@ -28,7 +28,7 @@ namespace Dawn {
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bool_t finished = false;
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float_t time = 0;
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float_t duration = 0;
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easefunction_t *easing = &easeLinear;
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easefunction_t *easing = &easeOutQuad;
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std::vector<struct TimelineItem<T>> timelineItems;
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Event<> eventAnimationEnd;
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