This commit is contained in:
2023-06-05 11:49:38 -07:00
parent 0721e98e00
commit d3b9f82ad0
12 changed files with 405 additions and 210 deletions

View File

@ -7,9 +7,18 @@
using namespace Dawn;
FontManager::FontManager() {
}
void FontManager::init() {
// Init FreeType
if(FT_Init_FreeType(&fontLibrary)) {
std::cout << "ERROR::FREETYPE: Could not init FreeType Library" << std::endl;
assertUnreachable();
}
}
FontManager::~FontManager() {
}

View File

@ -14,6 +14,10 @@ namespace Dawn {
public:
FT_Library fontLibrary;
FontManager();
void init();
~FontManager();
};
}

View File

@ -7,17 +7,30 @@
using namespace Dawn;
void Dawn::_newTrueTypePlaceholder(
FT_Face face,
Texture &texture,
std::map<FT_ULong, struct TrueTypeCharacterInfo> &charStore
NewTrueTypeFaceTexture::NewTrueTypeFaceTexture(
NewTrueTypeFace *trueTypeFace,
FT_Face &face,
struct NewTrueTypeFaceTextureStyle style
) {
assertNotNull(trueTypeFace);
assertTrue(this->style.fontSize < 256);
this->trueTypeFace = trueTypeFace;
this->face = &face;
this->style = style;
// Set freetype font size prior to baking.
if(FT_Set_Pixel_Sizes(face, 0, this->style.fontSize)) {
assertUnreachable();
}
size_t w = 0, h = 0;
FT_ULong c;
// First pass, determine the textures' dimensions.
for(c = NEW_TRUETYPE_CHAR_BEGIN; c < NEW_TRUETYPE_CHAR_END; c++) {
// Load the character
if(FT_Load_Char(face, c, FT_LOAD_RENDER)) {
if(FT_Load_Char(face, c, FT_LOAD_RENDER | FT_LOAD_MONOCHROME)) {
assertUnreachable();
}
@ -26,16 +39,18 @@ void Dawn::_newTrueTypePlaceholder(
h += face->glyph->bitmap.rows;
}
assertTrue(w > 0);
assertTrue(h > 0);
// Now buffer pixels to the texture
float_t y = 0;
// I'd love to just buffer straight to the GPU, but it seems that is a bit
// unstable right now.
uint8_t *buffer = (uint8_t *)memoryAllocate(w * h * sizeof(uint8_t));
memorySet(buffer, 0x00, sizeof(uint8_t) * w * h);
uint8_t *buffer = (uint8_t *)memoryFillWithZero(w * h * sizeof(uint8_t));
size_t offset = 0;
struct NewTrueTypeCharacter info;
for(c = NEW_TRUETYPE_CHAR_BEGIN; c < NEW_TRUETYPE_CHAR_END; c++) {
// Load the character
if(FT_Load_Char(face, c, FT_LOAD_RENDER)) {
@ -43,26 +58,51 @@ void Dawn::_newTrueTypePlaceholder(
}
// Store the character information
struct TrueTypeCharacterInfo info;
info.advance = glm::vec2(face->glyph->advance.x, face->glyph->advance.y);
info.advanceX = face->glyph->advance.x;
info.advanceY = face->glyph->advance.y;
info.bitmapSize = glm::vec2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
info.bitmapPosition = glm::vec2(face->glyph->bitmap_left, face->glyph->bitmap_top);
info.bitmapPosition = glm::vec2(face->glyph->bitmap_left, -face->glyph->bitmap_top);
info.textureY = y;
charStore[c] = info;
this->characterData[c] = info;
// Buffer the pixels, oh dear GOD there has to be a more efficient way.
for(uint32_t i = 0; i < face->glyph->bitmap.rows; i++) {
for(int32_t i = 0; i < face->glyph->bitmap.rows; i++) {
memoryCopy(
(void *)(face->glyph->bitmap.buffer + (i * face->glyph->bitmap.width)),
(void *)(buffer + offset),
face->glyph->bitmap.width * sizeof(uint8_t)
);
offset += w * sizeof(uint8_t);
assertTrue(offset <= (w * h * sizeof(uint8_t)));
}
y += face->glyph->bitmap.rows;
}
texture.setSize(w, h, TEXTURE_FORMAT_R);
texture.buffer(buffer);
this->texture.setSize(w, h, TEXTURE_FORMAT_R);
this->texture.buffer(buffer);
memoryFree(buffer);
}
struct NewTrueTypeCharacter NewTrueTypeFaceTexture::getCharacterData(FT_ULong c) {
return this->characterData[c];
}
NewTrueTypeFace::NewTrueTypeFace(FT_Face *face) {
assertNotNull(face);
this->face = face;
}
usagelockid_t NewTrueTypeFace::lock(struct NewTrueTypeFaceTextureStyle style) {
}
NewTrueTypeFace::~NewTrueTypeFace() {
auto it = this->textures.begin();
while(it != this->textures.end()) {
delete *it;
it = this->textures.erase(it);
}
}

View File

@ -6,22 +6,90 @@
#pragma once
#include "dawnlibs.hpp"
#include "util/mathutils.hpp"
#include "util/flag.hpp"
#include "display/Texture.hpp"
#include "util/UsageLock.hpp"
#define NEW_TRUETYPE_CHAR_BEGIN 0x00
#define NEW_TRUETYPE_CHAR_END 0xFF
#define NEW_TRUETYPE_CHAR_BEGIN 32
#define NEW_TRUETYPE_CHAR_END 192
#define NEW_TRUETYPE_VARIANT_BOLD FLAG_DEFINE(0)
#define NEW_TRUETYPE_VARIANT_ITALICS FLAG_DEFINE(1)
namespace Dawn {
struct TrueTypeCharacterInfo {
glm::vec2 advance;
class NewTrueTypeFace;
typedef uint32_t newtruetypelock_t;
struct NewTrueTypeCharacter {
int32_t advanceX;
int32_t advanceY;
glm::vec2 bitmapSize;
glm::vec2 bitmapPosition;
float_t textureY;
};
void _newTrueTypePlaceholder(
FT_Face face,
Texture &texture,
std::map<FT_ULong, struct TrueTypeCharacterInfo> &charStore
);
struct NewTrueTypeFaceTextureStyle {
uint32_t fontSize;
flag_t style;
};
class NewTrueTypeFaceTexture {
protected:
FT_Face *face;
NewTrueTypeFace *trueTypeFace;
std::map<FT_ULong, struct NewTrueTypeCharacter> characterData;
struct NewTrueTypeFaceTextureStyle style;
UsageLock locks;
public:
Texture texture;
/**
* Construct a new New True Type Face Texture object
*
* @param trueTypeFace Face that this texture belongs to.
* @param face The freetype face object.
* @param style Style that this font has, used for locking.
*/
NewTrueTypeFaceTexture(
NewTrueTypeFace *trueTypeFace,
FT_Face &face,
struct NewTrueTypeFaceTextureStyle style
);
/**
* Returns the character data for the given character.
*
* @param c Character to get data for.
* @return The Character data for the given character.
*/
struct NewTrueTypeCharacter getCharacterData(FT_ULong c);
/**
* Destroys this true type face texture.
*/
~NewTrueTypeFaceTexture();
friend class NewTrueTypeFace;
};
class NewTrueTypeFace {
protected:
std::vector<NewTrueTypeFaceTexture*> textures;
FT_Face *face;
std::map<struct NewTrueTypeFaceTextureStyle, NewTrueTypeFaceTexture*> texturesByStyle;
std::map<struct NewTrueTypeFaceTextureStyle, std::vector<usagelockid_t>> locksByStyle;
public:
NewTrueTypeFace(FT_Face *face);
usagelockid_t lock(struct NewTrueTypeFaceTextureStyle style);
void unlock(usagelockid_t lock);
NewTrueTypeFaceTexture * getTexture(usagelockid_t lock);
~NewTrueTypeFace();
};
}