Finished UI Render Context
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@ -11,15 +11,12 @@ std::vector<std::shared_ptr<UIComponent>> UIComponent::getChildren() {
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return {};
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}
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std::vector<struct UIShaderQuad> UIComponent::getQuads(const glm::vec2 parent) {
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void UIComponent::getQuads(const glm::vec2 parent, UICanvas &ctx) {
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glm::vec2 transform = parent + position;
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std::vector<struct UIShaderQuad> quads = this->getSelfQuads(transform);
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this->getSelfQuads(transform, ctx);
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auto children = getChildren();
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for(auto &c : children) {
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auto childQuads = c->getQuads(transform);
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quads.insert(quads.end(), childQuads.begin(), childQuads.end());
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c->getQuads(transform, ctx);
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}
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return quads;
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}
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@ -6,19 +6,14 @@
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#pragma once
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#include "ui/UIAlign.hpp"
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#include "display/shader/UIShader.hpp"
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#include "component/ui/UICanvas.hpp"
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namespace Dawn {
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class UICanvas;
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class UIComponent {
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protected:
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virtual std::vector<struct UIShaderQuad> getSelfQuads(
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const glm::vec2 t
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) = 0;
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virtual void getSelfQuads(const glm::vec2 t, UICanvas &ctx) = 0;
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virtual std::vector<std::shared_ptr<UIComponent>> getChildren();
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std::vector<struct UIShaderQuad> getQuads(const glm::vec2 parent);
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void getQuads(const glm::vec2 parent, UICanvas &ctx);
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public:
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glm::vec2 position;
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@ -7,30 +7,29 @@
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using namespace Dawn;
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std::vector<struct UIShaderQuad> UILabel::getSelfQuads(const glm::vec2 t) {
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void UILabel::getSelfQuads(const glm::vec2 t, UICanvas &ctx) {
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std::vector<struct UIShaderQuad> quads;
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if(this->texture == nullptr) return quads;
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if(this->texture == nullptr) return;
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const std::wstring text = L"Hello World!";
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const std::wstring text = L"He";
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glm::vec2 position = t;
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glm::vec4 quad;
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for(wchar_t c : text) {
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auto info = texture->getCharacterData(c);
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quads.push_back({
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.quad = {
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ctx.addQuad(
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{
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position.x,
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position.y,
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position.x + info.size.x,
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position.y + info.size.y
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},
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.uv = info.quad,
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.color = COLOR_WHITE
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});
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info.quad,
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COLOR_WHITE,
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texture->texture
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);
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position += info.advance;
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}
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return quads;
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}
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void UILabel::setFont(std::shared_ptr<TrueTypeTexture> texture) {
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@ -13,7 +13,7 @@ namespace Dawn {
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std::shared_ptr<TrueTypeTexture> texture = nullptr;
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protected:
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std::vector<struct UIShaderQuad> getSelfQuads(const glm::vec2 t) override;
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void getSelfQuads(const glm::vec2 t, UICanvas &ctx) override;
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public:
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void setFont(std::shared_ptr<TrueTypeTexture> texture);
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@ -7,12 +7,12 @@
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using namespace Dawn;
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std::vector<struct UIShaderQuad> UIRectangle::getSelfQuads(const glm::vec2 t) {
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void UIRectangle::getSelfQuads(const glm::vec2 t, UICanvas &ctx) {
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std::vector<struct UIShaderQuad> quads;
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quads.push_back({
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ctx.addQuad(
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glm::vec4(t, t + size),
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uv,
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color
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});
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return quads;
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color,
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nullptr
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);
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}
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@ -9,7 +9,7 @@
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namespace Dawn {
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class UIRectangle final : public UIComponent {
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protected:
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std::vector<struct UIShaderQuad> getSelfQuads(const glm::vec2 t) override;
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void getSelfQuads(const glm::vec2 t, UICanvas &ctx) override;
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public:
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struct Color color = COLOR_WHITE;
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