Added basic debug lines
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@ -17,8 +17,9 @@ namespace Dawn {
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(0, 0, 5), glm::vec3(0, 0, 0));
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camera->type = CAMERA_TYPE_ORTHONOGRAPHIC;
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// camera->transform->lookAt(glm::vec3(0, 0, 5), glm::vec3(0, 0, 0));
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// camera->type = CAMERA_TYPE_ORTHONOGRAPHIC;
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camera->transform->lookAt(glm::vec3(1, 2, 3), glm::vec3(0, 0, 0));
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float_t s = 2.0f;
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camera->orthoTop = -s;
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@ -43,6 +44,12 @@ namespace Dawn {
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// tile->ticTacToe->setState(i % 2 == 0 ? TIC_TAC_TOE_CROSS : TIC_TAC_TOE_NOUGHT);
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}
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}
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this->debugCube((struct SceneDebugCube){
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.min = glm::vec3(-0.5f, -0.5f, -0.5f),
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.max = glm::vec3(0.5f, 0.5f, 0.5f),
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COLOR_BLUE
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});
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}
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std::vector<Asset*> getRequiredAssets() override {
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